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<title>godot.git/tools, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-13T06:06:31Z</updated>
<entry>
<title>Revert "-make sure single select after multi select works better"</title>
<updated>2016-05-13T06:06:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-13T06:06:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ed2084b420ef39d1ed2330047def39224b8a3ce'/>
<id>urn:sha1:9ed2084b420ef39d1ed2330047def39224b8a3ce</id>
<content type='text'>
This reverts commit f909634832a72cfc669fd1b6281c8a960ea3d40f.
It caused various regressions (#4556 and #4607).
</content>
</entry>
<entry>
<title>Added caret blink in text editor</title>
<updated>2016-05-12T07:04:03Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-09T18:21:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd51dea8f6a281038e5d7f0fdd084d70a09ad384'/>
<id>urn:sha1:bd51dea8f6a281038e5d7f0fdd084d70a09ad384</id>
<content type='text'>
(cherry picked from commit e03e7deb1bbc25d1d7e3506058e090a14eabde97)
</content>
</entry>
<entry>
<title>Fixed animation player auto-queue duplication and undo/redo</title>
<updated>2016-05-12T06:58:39Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-07T16:27:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5d98718c28cfec6e7174f640c191fb114c2fa065'/>
<id>urn:sha1:5d98718c28cfec6e7174f640c191fb114c2fa065</id>
<content type='text'>
(cherry picked from commit 488495852bcee4e92038657abd166b83f78f2a2a)
</content>
</entry>
<entry>
<title>-make sure single select after multi select works better</title>
<updated>2016-05-06T09:14:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T20:41:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=23c659fc4799a880997e1a0e8f5a75efea9613c4'/>
<id>urn:sha1:23c659fc4799a880997e1a0e8f5a75efea9613c4</id>
<content type='text'>
-fixed some warnings for OSX

(cherry picked from commit f909634832a72cfc669fd1b6281c8a960ea3d40f)
</content>
</entry>
<entry>
<title>Fix memory leak</title>
<updated>2016-05-06T09:13:41Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-04T14:46:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48327314772a2e74ec113945a6549e0a4ebe7736'/>
<id>urn:sha1:48327314772a2e74ec113945a6549e0a4ebe7736</id>
<content type='text'>
As pointed out by @sanikoyes in #4541.

(cherry picked from commit 5930408746fab692aaf277ec7b6482e7055f3344)
</content>
</entry>
<entry>
<title>Add missing Vector2Array case to Variant::operator String()</title>
<updated>2016-05-06T09:13:25Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:04:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=975b4d2927967f28cb2a4692ca7b64ee57d5e050'/>
<id>urn:sha1:975b4d2927967f28cb2a4692ca7b64ee57d5e050</id>
<content type='text'>
- Correcly display Vector2Array default arguments in the documentation

(cherry picked from commit 2060e6616cb39362cddc3c57a94292896f9f4525)
</content>
</entry>
<entry>
<title>Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes</title>
<updated>2016-05-06T09:12:38Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-03T21:20:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4999451b36cb07250463beca3ebdc81b7f6018'/>
<id>urn:sha1:4a4999451b36cb07250463beca3ebdc81b7f6018</id>
<content type='text'>
(cherry picked from commit 723c0d730c0bb3df888934dd94ed1e45f24b7acd)
</content>
</entry>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f57e532b885fd359935510ee95438727cc1462c'/>
<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Fixed documentation generator for polymorphic functions</title>
<updated>2016-05-06T09:10:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-03T06:45:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e077258c5799173b3a8d4289ea07e91934ae1c4'/>
<id>urn:sha1:7e077258c5799173b3a8d4289ea07e91934ae1c4</id>
<content type='text'>
(cherry picked from commit 57d0b784266f02c8f021d09f4f0bab911d894207)
</content>
</entry>
<entry>
<title>Fix checking unsaved changes only in current scene</title>
<updated>2016-05-06T09:07:46Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-02T11:40:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97e30f4cd70b7d89e56e8dbe84e936d2ffabb667'/>
<id>urn:sha1:97e30f4cd70b7d89e56e8dbe84e936d2ffabb667</id>
<content type='text'>
(cherry picked from commit 107e62be7045ae69415f8069a6f49ec912ec3799)
</content>
</entry>
</feed>
