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<title>godot.git/tools/script_plugins, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2016-09-05T05:49:22Z</updated>
<entry>
<title>Remove tools/script_plugins, demos of the old plugin API</title>
<updated>2016-09-05T05:49:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T20:36:29Z</published>
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<id>urn:sha1:3b3502b758fb4127eca7f71dc0c41c95fac97025</id>
<content type='text'>
They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins
</content>
</entry>
<entry>
<title>Changed *_scene() to *_tree()</title>
<updated>2015-03-05T22:05:30Z</updated>
<author>
<name>theuserbl</name>
</author>
<published>2015-03-05T22:05:30Z</published>
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<id>urn:sha1:31e6c6ca8fa84ff5e2c7e007a68eae1a54115f26</id>
<content type='text'>
Changed _enter_scene and _exit_scene() to _enter_tree() and _exit_tree() in the time-example, because the *_scene no longer work.</content>
</entry>
<entry>
<title>-moved script to modules</title>
<updated>2014-02-24T12:53:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-24T12:53:33Z</published>
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