<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/ios_xcode_template/data.pck, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/ios_xcode_template/data.pck?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/ios_xcode_template/data.pck?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-02-15T05:02:41Z</updated>
<entry>
<title>-fixed bug in Button now exporting font property</title>
<updated>2014-02-15T05:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-15T05:01:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852'/>
<id>urn:sha1:9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852</id>
<content type='text'>
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
</content>
</entry>
</feed>
