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<title>godot.git/tools/html_fs, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.0-stable'/>
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<updated>2016-01-20T20:33:44Z</updated>
<entry>
<title>Center status display in web export per flexbox</title>
<updated>2016-01-20T20:33:44Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-20T18:56:27Z</published>
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<id>urn:sha1:42b57154f0fc0f6a7ad863e77f8912753784e100</id>
<content type='text'>
- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
</content>
</entry>
<entry>
<title>Revamp web export page</title>
<updated>2016-01-20T02:41:39Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-01-20T02:21:29Z</published>
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<id>urn:sha1:696643ce1827f028864de94f1fc6b340d43dbb0e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>HTML5 exporter Improvements</title>
<updated>2015-09-10T03:10:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T03:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fb7b5aa0c023d60880d259e70f7641152460aa6'/>
<id>urn:sha1:0fb7b5aa0c023d60880d259e70f7641152460aa6</id>
<content type='text'>
-Better template handling
-Voice support
-Stream support
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
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