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<title>godot.git/tools/export, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-10T17:15:35Z</updated>
<entry>
<title>Remove Better Collada Exporter, now in its own repo</title>
<updated>2016-07-10T17:15:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-10T17:15:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da3ad668259aa03caeae5904154e77481c1dba6b'/>
<id>urn:sha1:da3ad668259aa03caeae5904154e77481c1dba6b</id>
<content type='text'>
See https://github.com/godotengine/collada-exporter for the new upstream location.
</content>
</entry>
<entry>
<title>Flake8 compliance (except for unused variables)</title>
<updated>2016-07-09T10:25:21Z</updated>
<author>
<name>Nobody Really</name>
</author>
<published>2016-07-09T10:25:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c973f3a1da9fbb7ba816455b761c6cc3f9535b78'/>
<id>urn:sha1:c973f3a1da9fbb7ba816455b761c6cc3f9535b78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Comma fix</title>
<updated>2016-07-09T10:10:36Z</updated>
<author>
<name>Nobody Really</name>
</author>
<published>2016-07-09T10:10:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52fdc65a5df71af98af5f54ccb2db972084bbec1'/>
<id>urn:sha1:52fdc65a5df71af98af5f54ccb2db972084bbec1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Whitespace fix</title>
<updated>2016-07-09T10:00:32Z</updated>
<author>
<name>Nobody Really</name>
</author>
<published>2016-07-09T09:33:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7de55b86c16b2fbef45d9114031fb3b88044fc4f'/>
<id>urn:sha1:7de55b86c16b2fbef45d9114031fb3b88044fc4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved Blender/Collada shadeless-&gt;unshaded import</title>
<updated>2016-06-07T20:07:48Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-06-07T20:07:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=101e0c9ec6db92a842a8ca8fc7b4e475a6f2f477'/>
<id>urn:sha1:101e0c9ec6db92a842a8ca8fc7b4e475a6f2f477</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved Blender/Collada -colonly import creating collision shapes for empties</title>
<updated>2016-06-05T18:59:21Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-06-05T18:59:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=494847f0d106968e4f527eec088aeb84ab39b112'/>
<id>urn:sha1:494847f0d106968e4f527eec088aeb84ab39b112</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T18:26:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a5472e697dee57956c2583a50bc5cf5faada5d8'/>
<id>urn:sha1:0a5472e697dee57956c2583a50bc5cf5faada5d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct spot light size conversion in Blender exporter.</title>
<updated>2016-03-14T03:55:18Z</updated>
<author>
<name>Brandon DeRosier</name>
</author>
<published>2016-03-14T03:55:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f4a214987a2c3a9d767af36620d632174fe861d'/>
<id>urn:sha1:1f4a214987a2c3a9d767af36620d632174fe861d</id>
<content type='text'>
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
</content>
</entry>
<entry>
<title>Fix typo</title>
<updated>2016-01-05T11:04:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-05T11:04:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a13ed54ad48beb796f978d991fcaf8b4d2e7f90d'/>
<id>urn:sha1:a13ed54ad48beb796f978d991fcaf8b4d2e7f90d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove of use_exclude_ctrl_bones (was removed in io_scene_dae by Sergey Lapin, commit 4210d5e4594fcf80bc121bccc916d411663d02bc) in godot_export_manager.py</title>
<updated>2015-11-12T14:47:04Z</updated>
<author>
<name>Neiro</name>
</author>
<published>2015-11-12T14:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=724b7edfd74efa9e0af0d9b25a4f7070389a87c8'/>
<id>urn:sha1:724b7edfd74efa9e0af0d9b25a4f7070389a87c8</id>
<content type='text'>
</content>
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