<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/export, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/export?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/export?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:19:40Z</updated>
<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bac8248316f8aaf2890a5c7a4add2f3a562e5891'/>
<id>urn:sha1:bac8248316f8aaf2890a5c7a4add2f3a562e5891</id>
<content type='text'>
(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
</content>
</entry>
<entry>
<title>Correct spot light size conversion in Blender exporter.</title>
<updated>2016-04-02T20:08:23Z</updated>
<author>
<name>Brandon DeRosier</name>
</author>
<published>2016-03-14T03:55:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85820434de9514d9dc5b168463661b5e824315b1'/>
<id>urn:sha1:85820434de9514d9dc5b168463661b5e824315b1</id>
<content type='text'>
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.

(cherry picked from commit 1f4a214987a2c3a9d767af36620d632174fe861d)
</content>
</entry>
<entry>
<title>Fix typo</title>
<updated>2016-01-05T11:04:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-05T11:04:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a13ed54ad48beb796f978d991fcaf8b4d2e7f90d'/>
<id>urn:sha1:a13ed54ad48beb796f978d991fcaf8b4d2e7f90d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove of use_exclude_ctrl_bones (was removed in io_scene_dae by Sergey Lapin, commit 4210d5e4594fcf80bc121bccc916d411663d02bc) in godot_export_manager.py</title>
<updated>2015-11-12T14:47:04Z</updated>
<author>
<name>Neiro</name>
</author>
<published>2015-11-12T14:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=724b7edfd74efa9e0af0d9b25a4f7070389a87c8'/>
<id>urn:sha1:724b7edfd74efa9e0af0d9b25a4f7070389a87c8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2488 from slapin/remove-unimplemented-exporter-option</title>
<updated>2015-10-17T13:11:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:11:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a14b89c32dbbba6d74ebcf55ea046e367519e74'/>
<id>urn:sha1:5a14b89c32dbbba6d74ebcf55ea046e367519e74</id>
<content type='text'>
Remove of use_exclude_ctrl_bones option</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
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<id>urn:sha1:aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove of use_exclude_ctrl_bones option</title>
<updated>2015-09-18T09:52:34Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2015-09-18T09:52:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4210d5e4594fcf80bc121bccc916d411663d02bc'/>
<id>urn:sha1:4210d5e4594fcf80bc121bccc916d411663d02bc</id>
<content type='text'>
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
</content>
</entry>
<entry>
<title>when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist.  so it only worked the first time.</title>
<updated>2015-07-10T00:34:12Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-07-10T00:34:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1efeb8b95662c8583c90724846e6e47a79dd63b5'/>
<id>urn:sha1:1efeb8b95662c8583c90724846e6e47a79dd63b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typo that produced invalid markup for images</title>
<updated>2015-06-20T12:47:06Z</updated>
<author>
<name>Guido Berhoerster</name>
</author>
<published>2015-06-20T12:47:06Z</published>
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<id>urn:sha1:acbaefcc0274e17fc25736f0d7c6cd7feb176129</id>
<content type='text'>
</content>
</entry>
<entry>
<title> Fix DAE exporter - files unreadable by Assimp</title>
<updated>2015-06-02T11:45:37Z</updated>
<author>
<name>Josh Heidenreich</name>
</author>
<published>2015-06-02T11:45:37Z</published>
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<id>urn:sha1:ee04b41a97f701aebad167102814d8d04ce7c936</id>
<content type='text'>
Colours came though as 3x component instead of 4x component.
Index of refraction was in the wrong place.</content>
</entry>
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