<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/export, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/export?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/export?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-05T11:04:25Z</updated>
<entry>
<title>Fix typo</title>
<updated>2016-01-05T11:04:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-05T11:04:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a13ed54ad48beb796f978d991fcaf8b4d2e7f90d'/>
<id>urn:sha1:a13ed54ad48beb796f978d991fcaf8b4d2e7f90d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove of use_exclude_ctrl_bones (was removed in io_scene_dae by Sergey Lapin, commit 4210d5e4594fcf80bc121bccc916d411663d02bc) in godot_export_manager.py</title>
<updated>2015-11-12T14:47:04Z</updated>
<author>
<name>Neiro</name>
</author>
<published>2015-11-12T14:47:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=724b7edfd74efa9e0af0d9b25a4f7070389a87c8'/>
<id>urn:sha1:724b7edfd74efa9e0af0d9b25a4f7070389a87c8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2488 from slapin/remove-unimplemented-exporter-option</title>
<updated>2015-10-17T13:11:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:11:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a14b89c32dbbba6d74ebcf55ea046e367519e74'/>
<id>urn:sha1:5a14b89c32dbbba6d74ebcf55ea046e367519e74</id>
<content type='text'>
Remove of use_exclude_ctrl_bones option</content>
</entry>
<entry>
<title>newline fixes</title>
<updated>2015-10-08T18:00:40Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-08T18:00:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd'/>
<id>urn:sha1:aad2bbdb6fb7c8217d7e75480b38e45f00cb3abd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove of use_exclude_ctrl_bones option</title>
<updated>2015-09-18T09:52:34Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2015-09-18T09:52:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4210d5e4594fcf80bc121bccc916d411663d02bc'/>
<id>urn:sha1:4210d5e4594fcf80bc121bccc916d411663d02bc</id>
<content type='text'>
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
</content>
</entry>
<entry>
<title>when copy images enabled, 'images' path prefix was only being written to file if the destination file didn't exist.  so it only worked the first time.</title>
<updated>2015-07-10T00:34:12Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-07-10T00:34:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1efeb8b95662c8583c90724846e6e47a79dd63b5'/>
<id>urn:sha1:1efeb8b95662c8583c90724846e6e47a79dd63b5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typo that produced invalid markup for images</title>
<updated>2015-06-20T12:47:06Z</updated>
<author>
<name>Guido Berhoerster</name>
</author>
<published>2015-06-20T12:47:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=acbaefcc0274e17fc25736f0d7c6cd7feb176129'/>
<id>urn:sha1:acbaefcc0274e17fc25736f0d7c6cd7feb176129</id>
<content type='text'>
</content>
</entry>
<entry>
<title> Fix DAE exporter - files unreadable by Assimp</title>
<updated>2015-06-02T11:45:37Z</updated>
<author>
<name>Josh Heidenreich</name>
</author>
<published>2015-06-02T11:45:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee04b41a97f701aebad167102814d8d04ce7c936'/>
<id>urn:sha1:ee04b41a97f701aebad167102814d8d04ce7c936</id>
<content type='text'>
Colours came though as 3x component instead of 4x component.
Index of refraction was in the wrong place.</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-05-02T02:20:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:20:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dda60296d81edaabfdb56f47a2c949b5dad283fb'/>
<id>urn:sha1:dda60296d81edaabfdb56f47a2c949b5dad283fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed default godot logo</title>
<updated>2015-05-02T02:20:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-02T02:20:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb8b740fcb50dc38526b458af096b72d1303d3e5'/>
<id>urn:sha1:fb8b740fcb50dc38526b458af096b72d1303d3e5</id>
<content type='text'>
-made the packagename generated from name by default
</content>
</entry>
</feed>
