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<title>godot.git/tools/export, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/export?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/export?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-22T21:20:29Z</updated>
<entry>
<title>disable apply modifiers by default in export flag</title>
<updated>2015-04-22T21:20:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-22T21:20:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1721ef17d688e0bdb77d56f923c990d95ee79242'/>
<id>urn:sha1:1721ef17d688e0bdb77d56f923c990d95ee79242</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.</title>
<updated>2015-04-08T04:46:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-08T04:46:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e18c6ef63bb57290b023fde01391f8bdcdfe5aed'/>
<id>urn:sha1:e18c6ef63bb57290b023fde01391f8bdcdfe5aed</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merging okam changes</title>
<updated>2015-04-02T10:22:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T10:22:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1572238adb5b68e18cf20ec73b2f437736e21152'/>
<id>urn:sha1:1572238adb5b68e18cf20ec73b2f437736e21152</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merges from okam repo</title>
<updated>2015-03-03T17:39:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-03T17:39:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d2198110b4af7f203eeef95697255569e49bce7'/>
<id>urn:sha1:4d2198110b4af7f203eeef95697255569e49bce7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Export Manager Fixes</title>
<updated>2015-01-15T21:22:12Z</updated>
<author>
<name>Andreas Esau</name>
</author>
<published>2015-01-15T21:22:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=904770fb91a10f826160a7e00339a1d01cbdff99'/>
<id>urn:sha1:904770fb91a10f826160a7e00339a1d01cbdff99</id>
<content type='text'>
- fixed a bug where it could happen that objects did not get exported
- fixed some script errors
- added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
</content>
</entry>
<entry>
<title>mergable version of ndee's pull request</title>
<updated>2015-01-09T06:36:38Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2015-01-09T06:36:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66a2adbf4badc7f97923e9e2c02d8f1b807d560e'/>
<id>urn:sha1:66a2adbf4badc7f97923e9e2c02d8f1b807d560e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small Fixes</title>
<updated>2014-12-08T18:47:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-08T18:47:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6851f9bfaefdd70eb009efdede444d3238c7277c'/>
<id>urn:sha1:6851f9bfaefdd70eb009efdede444d3238c7277c</id>
<content type='text'>
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c79be979d47daae613d1b1bbc732a30a74f56543'/>
<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e361e8539c889d3ca66e77ebb5d0ceb61d17f49d'/>
<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
<entry>
<title>-fix sound room params (was not working)</title>
<updated>2014-11-26T17:24:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-26T17:24:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d70e16f72f2db8c299279fc2903f4308191f142e'/>
<id>urn:sha1:d70e16f72f2db8c299279fc2903f4308191f142e</id>
<content type='text'>
-fixes to DAE exporter
-ios fixes (video)
</content>
</entry>
</feed>
