<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-21T12:44:27Z</updated>
<entry>
<title>Remove Quick Filter Files and fix FS search hotkey</title>
<updated>2017-01-21T12:44:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-21T12:07:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c47769aa22176de20a10639e758e01bba2e2a11'/>
<id>urn:sha1:7c47769aa22176de20a10639e758e01bba2e2a11</id>
<content type='text'>
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.

(cherry picked from commit c4d6e54e93431e94888c5594386bcd0aa22528ee)
</content>
</entry>
<entry>
<title>Merge pull request #7557 from RandomShaper/ordered-image-group-files-2.1</title>
<updated>2017-01-16T20:05:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-16T20:05:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0669c9816e679619753a3d8a966c73f3dd17f86c'/>
<id>urn:sha1:0669c9816e679619753a3d8a966c73f3dd17f86c</id>
<content type='text'>
Make image-groups map in export.cfg ordered (2.1)</content>
</entry>
<entry>
<title>Make image-groups map in export.cfg ordered</title>
<updated>2017-01-16T18:00:48Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-01-16T18:00:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e380677cb7d5f49c2a0126a23db7f69108dc869'/>
<id>urn:sha1:8e380677cb7d5f49c2a0126a23db7f69108dc869</id>
<content type='text'>
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
</content>
</entry>
<entry>
<title>Added favorites and recent history to create dialog</title>
<updated>2017-01-16T11:38:46Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-01-16T11:38:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8fca6870c44b60c13e06b857de61e06c2678bc5d'/>
<id>urn:sha1:8fca6870c44b60c13e06b857de61e06c2678bc5d</id>
<content type='text'>
Cherry-picked from 8d785812351a0a3eca88214f2436bb7574d55873 and 827a9aa8294e7e2405f645579cc3e7044f3be079
</content>
</entry>
<entry>
<title>Making bits of docs appear in different dialogues is made easier with EditorHelpBit</title>
<updated>2017-01-16T10:56:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-08-24T02:15:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f3c594f9eaa27e993f041b6b4f86cd65bb1b6bf'/>
<id>urn:sha1:9f3c594f9eaa27e993f041b6b4f86cd65bb1b6bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add EditorNode::set_visible_editor()</title>
<updated>2017-01-16T10:56:00Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-01-16T10:55:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3d0596c4bea7d282e604a8dfbf8cf629ab7bcaf'/>
<id>urn:sha1:b3d0596c4bea7d282e604a8dfbf8cf629ab7bcaf</id>
<content type='text'>
Cherry-picked from d8af6330e57b98f370ed56d891a6a6952957cfec
</content>
</entry>
<entry>
<title>Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Bruno Ortiz</name>
</author>
<published>2017-01-02T12:37:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f35fdd1e341ed60ebda7a8ed912fcbf2361f572'/>
<id>urn:sha1:4f35fdd1e341ed60ebda7a8ed912fcbf2361f572</id>
<content type='text'>
(cherry picked from commit 7e0d0d0bb912fbb774f5890792840a1a62485773)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Added option to toggle bucket fill preview</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-12-31T16:56:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba50bb9cb187f51abd010a91761b23a0961aa3d4'/>
<id>urn:sha1:ba50bb9cb187f51abd010a91761b23a0961aa3d4</id>
<content type='text'>
(cherry picked from commit 39771f22b6296f52842148332b601a9a49c16181)
</content>
</entry>
<entry>
<title>Added bucket fill preview</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-12-31T16:42:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a60bf1cd975e80d28965e42577080681af05914'/>
<id>urn:sha1:2a60bf1cd975e80d28965e42577080681af05914</id>
<content type='text'>
(cherry picked from commit 36d0281a2bc0b89f3566382113905b929216969c)
</content>
</entry>
</feed>
