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<title>godot.git/tools/editor, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T07:44:53Z</updated>
<entry>
<title>Added snapping to 3D path handles to bring it in line with its 2D counterpart</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>Ben Hickling</name>
</author>
<published>2016-11-14T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=601f056b6f69eed047edeb3293dae86a06714b03'/>
<id>urn:sha1:601f056b6f69eed047edeb3293dae86a06714b03</id>
<content type='text'>
(cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
</content>
</entry>
<entry>
<title>Check entered and trimmed path when create, import, install project</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-14T12:40:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14b46c426312add13f0c6253ec4c58505e7a6fab'/>
<id>urn:sha1:14b46c426312add13f0c6253ec4c58505e7a6fab</id>
<content type='text'>
(cherry picked from commit 2d9e89ea2a34df173611bd3c7192296f9cedd8da)
</content>
</entry>
<entry>
<title>Fix crash when select target path on import 3d scene window</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-13T23:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=679e9f413c42bb3cc9cfafd98251d4f71d6030a4'/>
<id>urn:sha1:679e9f413c42bb3cc9cfafd98251d4f71d6030a4</id>
<content type='text'>
(cherry picked from commit b0cf201ea3beb473fd0498c5c7ec3b98feda88b9)
</content>
</entry>
<entry>
<title>Prevent to select children if selection lock or instanced scene</title>
<updated>2016-11-15T07:37:48Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-12T13:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d6dabc68ed6f49e7055d4be3fa7e06e829b3ae5'/>
<id>urn:sha1:2d6dabc68ed6f49e7055d4be3fa7e06e829b3ae5</id>
<content type='text'>
Fix #7086

(cherry picked from commit c3f4d676c0e3e02c33bd3aad4fb5b42c20201e7c)
</content>
</entry>
<entry>
<title>Fix resetting to default value in EditorSettings</title>
<updated>2016-11-15T07:36:53Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-31T16:51:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9219ac7e44e4557fd1554f580136765b459b1dc2'/>
<id>urn:sha1:9219ac7e44e4557fd1554f580136765b459b1dc2</id>
<content type='text'>
(cherry picked from commit 70cce6152d32b8a4e5fdfee52e2bb873c92551e5)
</content>
</entry>
<entry>
<title>Export immediately if only one device present</title>
<updated>2016-11-15T07:35:01Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-11-08T19:08:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f1c2d70f1a6edd77c575b4817b73823fdb79384f'/>
<id>urn:sha1:f1c2d70f1a6edd77c575b4817b73823fdb79384f</id>
<content type='text'>
(cherry picked from commit 938f9388ddc5b3def60e4aefbeb1beed09599493)
</content>
</entry>
<entry>
<title>Set project name as directory name instead of '.'</title>
<updated>2016-11-15T07:34:38Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-08T12:39:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7d09222b373438faca23c9abb31faf003f64baa1'/>
<id>urn:sha1:7d09222b373438faca23c9abb31faf003f64baa1</id>
<content type='text'>
(cherry picked from commit 571f33f8630672b0538bba592838c023a8300956)
</content>
</entry>
<entry>
<title>Select newly created or imported project automatically</title>
<updated>2016-11-15T07:34:32Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-07T18:39:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd8b87f58ea1527faae6902e1036d672e5343303'/>
<id>urn:sha1:dd8b87f58ea1527faae6902e1036d672e5343303</id>
<content type='text'>
(cherry picked from commit b8f80e94509b0e6fe9a2fa8a8b4f78ba668f5492)
</content>
</entry>
<entry>
<title>Prevent to make UndoRedo for duplicate if no selected node</title>
<updated>2016-11-15T07:29:56Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-04T15:52:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=64f38490df09f329c290cc3422a0f52eed50de04'/>
<id>urn:sha1:64f38490df09f329c290cc3422a0f52eed50de04</id>
<content type='text'>
(cherry picked from commit d82928eb494d3d0856eac85e82b9cd835a368f96)
</content>
</entry>
<entry>
<title>Fix scene tree drag &amp; drop places node as child (#6912)</title>
<updated>2016-11-15T07:28:52Z</updated>
<author>
<name>Keetz</name>
</author>
<published>2016-11-02T15:23:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86c6aabf27f42c653d7af65a59a15c9cfcd90a7e'/>
<id>urn:sha1:86c6aabf27f42c653d7af65a59a15c9cfcd90a7e</id>
<content type='text'>
(cherry picked from commit 2afcbc4b1f4bc0aee4df3fa1747fa3f73b160676)
</content>
</entry>
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