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<title>godot.git/tools/editor/script_editor_debugger.h, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/script_editor_debugger.h?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/script_editor_debugger.h?h=2.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T15:44:59Z</updated>
<entry>
<title>Removed debugger X (hide) button</title>
<updated>2016-01-24T15:44:59Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-24T15:44:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd197cd6d3348dbe1b0f9a8190b10ec6c545df68'/>
<id>urn:sha1:dd197cd6d3348dbe1b0f9a8190b10ec6c545df68</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove last remaining variables of PR-3043</title>
<updated>2015-12-12T21:15:31Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-12T21:15:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df57239f7f41629149dc387febaf66e394dcf0a6'/>
<id>urn:sha1:df57239f7f41629149dc387febaf66e394dcf0a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/godotengine/godot</title>
<updated>2015-12-12T13:14:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T13:14:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2d817405e42ec0a23803d9e0633ccd9f5ae1863'/>
<id>urn:sha1:a2d817405e42ec0a23803d9e0633ccd9f5ae1863</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added option to keep debugger open, fixes #3031</title>
<updated>2015-12-12T13:09:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T13:09:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd4c3f4d12d91eb23773991f1d2a0895c078a751'/>
<id>urn:sha1:cd4c3f4d12d91eb23773991f1d2a0895c078a751</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Script debugger remains visible when using Debug-&gt;Show Debugger</title>
<updated>2015-12-12T13:04:51Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-12T13:00:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d644ca997befb9b4607f8a3a21463ec2e599a00'/>
<id>urn:sha1:4d644ca997befb9b4607f8a3a21463ec2e599a00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>-Fixes on atlas import to save memory if mipmaps are not used</title>
<updated>2015-10-20T22:19:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-20T22:19:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5011d9bf1dea0e16b5b15da82f6110c4055ad09'/>
<id>urn:sha1:b5011d9bf1dea0e16b5b15da82f6110c4055ad09</id>
<content type='text'>
-Make the video memory visible to improve debugging
</content>
</entry>
<entry>
<title>more debugger fixes</title>
<updated>2015-08-04T23:17:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-04T23:17:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8280bb0de0737f9149face902db21192a0d98ca8'/>
<id>urn:sha1:8280bb0de0737f9149face902db21192a0d98ca8</id>
<content type='text'>
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
</content>
</entry>
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