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<title>godot.git/tools/editor/script_editor_debugger.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/script_editor_debugger.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/script_editor_debugger.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-09T15:29:59Z</updated>
<entry>
<title>Improve debug focus behavior</title>
<updated>2016-10-09T15:29:59Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-14T02:02:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12d4d6566892a377e5e6ddd171ecf69a2ccf129d'/>
<id>urn:sha1:12d4d6566892a377e5e6ddd171ecf69a2ccf129d</id>
<content type='text'>
Fix focusing debugged game on Windows
Add re-focusing editor on continue

(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
</content>
</entry>
<entry>
<title>Always show output panel when debugging</title>
<updated>2016-09-18T21:07:06Z</updated>
<author>
<name>supaiku</name>
</author>
<published>2016-09-05T23:44:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c007d31e52f632ed17930de6a48775f98c0c13e1'/>
<id>urn:sha1:c007d31e52f632ed17930de6a48775f98c0c13e1</id>
<content type='text'>
(cherry picked from commit 8514eaf34b004ffb7d2c24e2c680a2c9df2e8146)
</content>
</entry>
<entry>
<title>Keep debugger selected tab open when pressing the pause button</title>
<updated>2016-07-17T12:27:36Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-17T12:17:35Z</published>
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<id>urn:sha1:f20680947bde28dfc10fcee4fc7c2949b111a40a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33'/>
<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>remove (for now) the next/prev instance buttons in debugger, closes #4993</title>
<updated>2016-06-12T00:40:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T00:40:51Z</published>
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<id>urn:sha1:f071c827422e8d3e7344345d41d9eddd57454abb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to reload scripts on running game</title>
<updated>2016-06-01T23:31:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-01T23:22:02Z</published>
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<id>urn:sha1:9e745b920fec25f1088ae0377a8d87a87136a5f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added more translatable strings in code. Updated template tools.pot.</title>
<updated>2016-05-30T18:47:53Z</updated>
<author>
<name>DimOkGamer</name>
</author>
<published>2016-05-30T18:47:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fc4f1bcf4daf4b6efbce3e76506d74c672db59a'/>
<id>urn:sha1:0fc4f1bcf4daf4b6efbce3e76506d74c672db59a</id>
<content type='text'>
also improved Russian localization.
</content>
</entry>
<entry>
<title>-Some fixes to OSX retina scaling for window functions</title>
<updated>2016-05-30T03:28:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-30T03:28:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b1f8230ec435d9289b53afa8da02367daf8b5af'/>
<id>urn:sha1:9b1f8230ec435d9289b53afa8da02367daf8b5af</id>
<content type='text'>
-Implemented HiDPI detection and support for Godot Editor!
</content>
</entry>
<entry>
<title>Debugger: show error message if description is not available</title>
<updated>2016-05-25T20:57:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-25T20:57:41Z</published>
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<id>urn:sha1:ea9cde884279a665c89d89915559ae3ddc5f8cc1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Improve resource previews</title>
<updated>2016-05-23T20:11:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-23T20:10:26Z</published>
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<id>urn:sha1:d3495b128a700b6f830ec90ff0b544ad1333b867</id>
<content type='text'>
-Also fixed draw_texture_rect() tile parameter
</content>
</entry>
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