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<title>godot.git/tools/editor/scene_tree_editor.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/scene_tree_editor.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/scene_tree_editor.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-09T19:30:50Z</updated>
<entry>
<title>-Allow renaming root node of inherited scene</title>
<updated>2016-02-09T19:30:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:30:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=595de75641e0fae1f4e6924530da7a3308371a07'/>
<id>urn:sha1:595de75641e0fae1f4e6924530da7a3308371a07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash when renaming nodes using focus loss</title>
<updated>2016-01-26T16:25:04Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-26T16:25:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=081df6e8bab251232db9382d29157173aaf8dbac'/>
<id>urn:sha1:081df6e8bab251232db9382d29157173aaf8dbac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
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<id>urn:sha1:6c27df8df609337867c108c5adb66174393e190b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72fcb8a35beab251d01864bc67da3e3a8e75aed6'/>
<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Double-click item for reparent and choose a node in NodePath dialog</title>
<updated>2015-12-13T11:47:54Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-13T11:41:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4523a591d33d8c28ee5c034101228bf7a686537e'/>
<id>urn:sha1:4523a591d33d8c28ee5c034101228bf7a686537e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when closing the editor</title>
<updated>2015-11-28T19:58:10Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-28T19:58:10Z</published>
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<id>urn:sha1:553ec52300abe28bd6b0d7ab120685add10d6cd2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix node renaming bug when using the '.' character</title>
<updated>2015-11-10T22:35:52Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-06-11T06:45:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d3fa162c8272337f7a275432181824e07558fa9'/>
<id>urn:sha1:1d3fa162c8272337f7a275432181824e07558fa9</id>
<content type='text'>
Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature.
</content>
</entry>
<entry>
<title>-Propertly restrict renaming of nodes in inherited scenes, fixes #2615</title>
<updated>2015-10-17T21:43:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T21:43:52Z</published>
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<id>urn:sha1:fba1842b111420d75cfabc9dc4f240965cb085fe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes and more fixes to new scene system, seems stable now..</title>
<updated>2015-10-16T22:11:23Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-16T22:11:23Z</published>
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<id>urn:sha1:078a474135b47adb3cbdf414c737b77ee17fe596</id>
<content type='text'>
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
</content>
</entry>
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