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<title>godot.git/tools/editor/scene_tree_editor.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/scene_tree_editor.cpp?h=1.1-rc2</id>
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<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed popup_centered by popup_centered_minsize in editor dialogs</title>
<updated>2015-04-08T17:02:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-08T17:02:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59692d9012a320014366d3dcecac645a64a4d5f2'/>
<id>urn:sha1:59692d9012a320014366d3dcecac645a64a4d5f2</id>
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</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Fixed too many little issues, check the issues closed today.</title>
<updated>2014-09-21T04:43:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-21T04:43:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11a5ed508b1cbde61a4d9dd4f469e86e74667623'/>
<id>urn:sha1:11a5ed508b1cbde61a4d9dd4f469e86e74667623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>3D Physics and Other Stuff</title>
<updated>2014-09-03T02:13:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-03T02:13:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a2cb755e2d8b9d59178f36702f6dff7235b9088'/>
<id>urn:sha1:1a2cb755e2d8b9d59178f36702f6dff7235b9088</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-08-14T13:31:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-08-14T13:31:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ee4ac183babedd679e901b0158f5268556deceb'/>
<id>urn:sha1:2ee4ac183babedd679e901b0158f5268556deceb</id>
<content type='text'>
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
</content>
</entry>
<entry>
<title>Make visibility icon always last to display in scene tree</title>
<updated>2014-05-08T16:20:46Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-08T16:19:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98fcb4fa7ae5d31563ae1d14b466695db6711b67'/>
<id>urn:sha1:98fcb4fa7ae5d31563ae1d14b466695db6711b67</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add lock and group icon to scene tree editor</title>
<updated>2014-05-08T05:46:10Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-08T05:43:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f5c0e41b59b9eac7a44708a0ad3c3d056d04921'/>
<id>urn:sha1:2f5c0e41b59b9eac7a44708a0ad3c3d056d04921</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2014-04-19T19:47:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-19T19:47:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f1410a8370cfb0b6fcbe072214ce1268cefdf04'/>
<id>urn:sha1:6f1410a8370cfb0b6fcbe072214ce1268cefdf04</id>
<content type='text'>
</content>
</entry>
<entry>
<title>heck</title>
<updated>2014-04-19T19:46:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-19T19:46:52Z</published>
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<id>urn:sha1:a4c1fa12a54df2fe332db2ab08a03c844e4dcc93</id>
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