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<title>godot.git/tools/editor/scene_tree_dock.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/scene_tree_dock.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/scene_tree_dock.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-11-06T00:20:42Z</updated>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Fix #395: change node name does not refresh in the inspector until you reselect it</title>
<updated>2014-09-21T15:56:19Z</updated>
<author>
<name>Ralf Hölzemer</name>
</author>
<published>2014-09-21T15:56:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f14dd22553c4e63a08df6cbe7c2695b05ce08744'/>
<id>urn:sha1:f14dd22553c4e63a08df6cbe7c2695b05ce08744</id>
<content type='text'>
- added missing _node_renamed function to SceneTreeDock
</content>
</entry>
<entry>
<title>Fixed too many little issues, check the issues closed today.</title>
<updated>2014-09-21T04:43:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-21T04:43:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11a5ed508b1cbde61a4d9dd4f469e86e74667623'/>
<id>urn:sha1:11a5ed508b1cbde61a4d9dd4f469e86e74667623</id>
<content type='text'>
</content>
</entry>
<entry>
<title>3D Physics and Other Stuff</title>
<updated>2014-09-03T02:13:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-03T02:13:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a2cb755e2d8b9d59178f36702f6dff7235b9088'/>
<id>urn:sha1:1a2cb755e2d8b9d59178f36702f6dff7235b9088</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
</content>
</entry>
<entry>
<title>Forgot to add SceneTreeDock::set_selected change in last PR</title>
<updated>2014-07-02T07:34:46Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-07-02T07:34:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0eed04904cbacfca6c9e35e7ab8b43b033463374'/>
<id>urn:sha1:0eed04904cbacfca6c9e35e7ab8b43b033463374</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shift+Del to delete nodes without confirmation</title>
<updated>2014-05-10T02:35:26Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-09T10:50:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=763725a56908297090439e4abf977a82a36b37a2'/>
<id>urn:sha1:763725a56908297090439e4abf977a82a36b37a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add lock and group icon to scene tree editor</title>
<updated>2014-05-08T05:46:10Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-08T05:43:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f5c0e41b59b9eac7a44708a0ad3c3d056d04921'/>
<id>urn:sha1:2f5c0e41b59b9eac7a44708a0ad3c3d056d04921</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed a few bugs in Viewport</title>
<updated>2014-04-10T03:18:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-10T03:18:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ea3e8267afaf626256c84a9a3dc61e2954fc6a2'/>
<id>urn:sha1:7ea3e8267afaf626256c84a9a3dc61e2954fc6a2</id>
<content type='text'>
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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