<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/property_editor.h, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/property_editor.h?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/property_editor.h?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-27T17:19:11Z</updated>
<entry>
<title>Changed import workflow</title>
<updated>2016-05-27T17:19:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-27T17:18:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da'/>
<id>urn:sha1:8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da</id>
<content type='text'>
-Rearrange favorites in fs dock with drag and drop
-Removed import -&gt; sub-scene, moved to scenetree contextual menu
-Removed import -&gt; re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
</content>
</entry>
<entry>
<title>-begun implementing drag &amp; drop editor wide</title>
<updated>2016-05-11T14:59:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-11T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7318f69653ca090575d1243256fcafe8d9ca25f'/>
<id>urn:sha1:d7318f69653ca090575d1243256fcafe8d9ca25f</id>
<content type='text'>
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
</content>
</entry>
<entry>
<title>Changed barely visible PROPERTY_HINT_ALL_FLAGS buttons for checkboxes</title>
<updated>2016-05-03T21:20:09Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-03T21:20:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=723c0d730c0bb3df888934dd94ed1e45f24b7acd'/>
<id>urn:sha1:723c0d730c0bb3df888934dd94ed1e45f24b7acd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add math/script expression evaluation in editor (#3620)</title>
<updated>2016-05-01T08:33:32Z</updated>
<author>
<name>Franco Eusébio Garcia</name>
</author>
<published>2016-05-01T08:33:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a735573327d26536bd29e14350f1e5811c030b86'/>
<id>urn:sha1:a735573327d26536bd29e14350f1e5811c030b86</id>
<content type='text'>
Rebase of #453</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix Project Settings dialog add/delete global variable</title>
<updated>2016-03-06T14:22:21Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-06T14:22:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48524384d6f29facb759517eb0cd7ddae7329cce'/>
<id>urn:sha1:48524384d6f29facb759517eb0cd7ddae7329cce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Better search for SectionedPropertyEditor, added "All" section"</title>
<updated>2016-01-23T19:05:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T19:05:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc7c6c19f339566a93e6c383da1cb3120ef43a02'/>
<id>urn:sha1:dc7c6c19f339566a93e6c383da1cb3120ef43a02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Tree and PropertyEditor confirm value change on focus loss"</title>
<updated>2016-01-23T14:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=579ec65d36853100ef6f71e9ea7b29b59074d0d2'/>
<id>urn:sha1:579ec65d36853100ef6f71e9ea7b29b59074d0d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tree and PropertyEditor confirm value change on focus loss</title>
<updated>2016-01-21T16:03:06Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-21T16:03:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06cafeac0a15051e1ba2733989f0a70ae59d496f'/>
<id>urn:sha1:06cafeac0a15051e1ba2733989f0a70ae59d496f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better search for SectionedPropertyEditor, added "All" section</title>
<updated>2016-01-12T12:40:35Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-11T12:41:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94a60f408aeb1b5b58dff0ab7ae03fa290ce2ba1'/>
<id>urn:sha1:94a60f408aeb1b5b58dff0ab7ae03fa290ce2ba1</id>
<content type='text'>
</content>
</entry>
</feed>
