<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/project_settings.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/project_settings.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/project_settings.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T19:05:27Z</updated>
<entry>
<title>Revert "Better search for SectionedPropertyEditor, added "All" section"</title>
<updated>2016-01-23T19:05:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T19:05:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dc7c6c19f339566a93e6c383da1cb3120ef43a02'/>
<id>urn:sha1:dc7c6c19f339566a93e6c383da1cb3120ef43a02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better search for SectionedPropertyEditor, added "All" section</title>
<updated>2016-01-12T12:40:35Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-11T12:41:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94a60f408aeb1b5b58dff0ab7ae03fa290ce2ba1'/>
<id>urn:sha1:94a60f408aeb1b5b58dff0ab7ae03fa290ce2ba1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Project settings can properly add/remove properties again, fixes #3177</title>
<updated>2016-01-10T20:08:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:08:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb7901c8b8182a258efd16acc1db1a8e318a520c'/>
<id>urn:sha1:eb7901c8b8182a258efd16acc1db1a8e318a520c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974</title>
<updated>2016-01-03T22:47:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T22:47:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5b8131f27a302992f5910e18ccf07f5eff244e3'/>
<id>urn:sha1:d5b8131f27a302992f5910e18ccf07f5eff244e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>having active items is pointless in input map</title>
<updated>2016-01-03T21:52:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T21:52:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=908f75c23fdd285523aeae3631b654f9b49c7b59'/>
<id>urn:sha1:908f75c23fdd285523aeae3631b654f9b49c7b59</id>
<content type='text'>
</content>
</entry>
<entry>
<title>proper joy axis support as actions, can be configured and inquired, fixes #2317</title>
<updated>2016-01-02T12:37:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T12:37:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=432e2e77692e0c718b35ffddc0602a4193e13239'/>
<id>urn:sha1:432e2e77692e0c718b35ffddc0602a4193e13239</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix proper ordering of project settings properties, also fixes inability to change order of autoloads</title>
<updated>2015-12-28T21:04:22Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T21:04:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=496cb4977125e45f046a1279876ef829fb22dbf3'/>
<id>urn:sha1:496cb4977125e45f046a1279876ef829fb22dbf3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added proper code completion for singletons</title>
<updated>2015-12-28T19:36:29Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T19:36:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=110de2ccace05ade4d9fbdded7f4c158dfaa13c1'/>
<id>urn:sha1:110de2ccace05ade4d9fbdded7f4c158dfaa13c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set autoloads as singleton global variables</title>
<updated>2015-12-28T18:59:20Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T18:59:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e0d21d2158e8d03ee3139392284915c19ee4619b'/>
<id>urn:sha1:e0d21d2158e8d03ee3139392284915c19ee4619b</id>
<content type='text'>
</content>
</entry>
</feed>
