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<title>godot.git/tools/editor/project_manager.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/project_manager.cpp?h=2.0-stable</id>
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<updated>2016-02-22T07:56:33Z</updated>
<entry>
<title>Change "erase" to "remove" in project manager. fixes #3796.</title>
<updated>2016-02-22T07:56:33Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-02-22T07:56:33Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright in remaining files + prints in the UI</title>
<updated>2016-01-11T20:34:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-11T20:34:22Z</published>
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<id>urn:sha1:1f1c3038c29dba08da3b1ce4e33a15217ccd4d11</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid project manager from processing gamepad input</title>
<updated>2015-12-14T19:31:37Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-14T19:31:37Z</published>
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<id>urn:sha1:fd59d17b22002c32dc409c3aea98deb988921c4c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix project manager not picking custom font</title>
<updated>2015-12-09T15:35:20Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-09T15:35:20Z</published>
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<id>urn:sha1:c2ce39c4249f4e11cc0955b469c27c67a650f51e</id>
<content type='text'>
</content>
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<entry>
<title>Load main scene if defined when running editor from the command line</title>
<updated>2015-11-22T16:36:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-22T15:55:07Z</published>
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<content type='text'>
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).

Fixes #2869.
</content>
</entry>
<entry>
<title>Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation</title>
<updated>2015-11-19T02:56:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T02:56:06Z</published>
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<id>urn:sha1:33aa019e4f00b3ac9809c7974c1d660b2f65455f</id>
<content type='text'>
Visual studio 2015 compilation</content>
</entry>
<entry>
<title>Merge pull request #2640 from firefly2442/settings-xml-missing-proj</title>
<updated>2015-11-18T22:14:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:14:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cba634c608a61d82e96073b7d6c42df24fb9f5b3'/>
<id>urn:sha1:cba634c608a61d82e96073b7d6c42df24fb9f5b3</id>
<content type='text'>
projects in the editor_settings.xml that are no longer found on disk will be removed</content>
</entry>
<entry>
<title>Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)</title>
<updated>2015-10-29T14:57:55Z</updated>
<author>
<name>ZuBsPaCe</name>
</author>
<published>2015-10-29T13:27:19Z</published>
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<id>urn:sha1:3886ed08acce4f4c66ea6fd834f086b18994e9d1</id>
<content type='text'>
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
</content>
</entry>
<entry>
<title>when creating project, save icon using resource location by default</title>
<updated>2015-10-21T19:28:23Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-10-21T19:28:23Z</published>
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<id>urn:sha1:96cff3a73b4b4d2cbd24a848a9f4950d54dd271f</id>
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