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<title>godot.git/tools/editor/project_export.h, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/project_export.h?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/project_export.h?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-04T09:07:08Z</updated>
<entry>
<title>add feature to exclude files from export</title>
<updated>2016-02-04T09:07:08Z</updated>
<author>
<name>blackwc</name>
</author>
<published>2016-02-04T09:07:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87be775b0d2560b845c1aa99d79c9ffdba81acdb'/>
<id>urn:sha1:87be775b0d2560b845c1aa99d79c9ffdba81acdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>defer project export filesystem update if not visible</title>
<updated>2016-01-27T10:23:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-27T10:23:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d99e71d94add700ece9b1bf3a708ba33e6e1f75'/>
<id>urn:sha1:1d99e71d94add700ece9b1bf3a708ba33e6e1f75</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da113fe40d0a9410859912473d53e43903dc6c8e'/>
<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>-support for stereo ima-adpcm sample compression &amp; playback</title>
<updated>2015-11-09T03:49:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-09T03:49:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61c4c5795ff9057b1c67142758418a4f982a0241'/>
<id>urn:sha1:61c4c5795ff9057b1c67142758418a4f982a0241</id>
<content type='text'>
-support for converting samples to ima-adpcm upon export
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
<id>urn:sha1:07e97414250827c3b930befa123a4bbd48d24861</id>
<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9acab32daaea38e09c4d74d5f0340479d3dd41bd'/>
<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Completely removed EmptyControl (but added fallback), closes #1017</title>
<updated>2015-01-03T20:24:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T20:24:16Z</published>
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<id>urn:sha1:dc7ac86b798f40e1472871391af49a562879eadc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Light Baker!</title>
<updated>2014-06-11T13:41:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-11T13:41:03Z</published>
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<id>urn:sha1:9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae</id>
<content type='text'>
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
</content>
</entry>
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