<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/project_export.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/project_export.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/project_export.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-14T12:09:35Z</updated>
<entry>
<title>sample convert option was not being saved</title>
<updated>2016-01-14T12:09:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T12:09:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2be837520c0a6e4fed19b714f0477cb9c32eb78'/>
<id>urn:sha1:e2be837520c0a6e4fed19b714f0477cb9c32eb78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix zip export</title>
<updated>2015-12-13T10:50:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T10:50:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=450926693f0f18a40a7b60d64eef800f1a18a28a'/>
<id>urn:sha1:450926693f0f18a40a7b60d64eef800f1a18a28a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to export scene to zip</title>
<updated>2015-12-13T04:08:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T04:08:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=709de124c17988ab05f606c09d0f6414fbbd2ca9'/>
<id>urn:sha1:709de124c17988ab05f606c09d0f6414fbbd2ca9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.</title>
<updated>2015-12-04T13:18:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-04T13:18:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da113fe40d0a9410859912473d53e43903dc6c8e'/>
<id>urn:sha1:da113fe40d0a9410859912473d53e43903dc6c8e</id>
<content type='text'>
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
</content>
</entry>
<entry>
<title>Print errors to console when exporting</title>
<updated>2015-11-25T05:50:08Z</updated>
<author>
<name>est31</name>
</author>
<published>2015-11-25T05:28:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dc9770febf18ec2716a897528927cefadd23ab6'/>
<id>urn:sha1:5dc9770febf18ec2716a897528927cefadd23ab6</id>
<content type='text'>
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
</content>
</entry>
<entry>
<title>Merge pull request #2292 from blackwc/can_export</title>
<updated>2015-11-19T03:35:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-19T03:35:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=068b177c125c6816d92afeac8216b9ae926803d3'/>
<id>urn:sha1:068b177c125c6816d92afeac8216b9ae926803d3</id>
<content type='text'>
Improve export validation</content>
</entry>
<entry>
<title>-support for stereo ima-adpcm sample compression &amp; playback</title>
<updated>2015-11-09T03:49:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-09T03:49:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61c4c5795ff9057b1c67142758418a4f982a0241'/>
<id>urn:sha1:61c4c5795ff9057b1c67142758418a4f982a0241</id>
<content type='text'>
-support for converting samples to ima-adpcm upon export
</content>
</entry>
<entry>
<title>-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)</title>
<updated>2015-10-01T19:25:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-01T19:25:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e055247b17dc9b9d7239b95da2207388d05fd770'/>
<id>urn:sha1:e055247b17dc9b9d7239b95da2207388d05fd770</id>
<content type='text'>
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080-&gt;720 or similar
</content>
</entry>
<entry>
<title>merged some stuff for okam</title>
<updated>2015-09-04T02:24:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-04T02:24:55Z</published>
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<id>urn:sha1:b0aa49accbd7e45dae38f1bd43b0fbdd11714211</id>
<content type='text'>
</content>
</entry>
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