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<title>godot.git/tools/editor/plugins, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=mirror'/>
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<updated>2017-03-05T13:21:25Z</updated>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-05T13:21:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T13:21:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49c065d29ca07040c3fd810026121164ad86b247'/>
<id>urn:sha1:49c065d29ca07040c3fd810026121164ad86b247</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
</content>
</entry>
<entry>
<title> Various fixes detected using PVS-Studio static analyzer.</title>
<updated>2017-02-28T13:52:02Z</updated>
<author>
<name>Thaer Razeq</name>
</author>
<published>2017-02-23T08:28:09Z</published>
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<id>urn:sha1:f50488a36188d5975bfa8554687a1acdd394d6a9</id>
<content type='text'>
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never &lt; 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
</content>
</entry>
<entry>
<title>Merge pull request #7857 from Hinsbart/external_script_break</title>
<updated>2017-02-26T19:24:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-26T19:24:27Z</published>
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<id>urn:sha1:30c5286936298055951ce5c428640e96fa1ddd51</id>
<content type='text'>
Don't switch to script on breakpoint hit when using external editor.</content>
</entry>
<entry>
<title>Merge pull request #7842 from Zylann/fix_line2d_editor</title>
<updated>2017-02-26T19:18:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-26T19:18:18Z</published>
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<id>urn:sha1:9c05110ab88c480cd2bac6fd28e87fffb607644a</id>
<content type='text'>
Fixed Line2D editor doesn't respond to input</content>
</entry>
<entry>
<title>Complete the globals.h -&gt; global_config.h conversion</title>
<updated>2017-02-23T15:47:25Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-02-23T15:47:25Z</published>
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<id>urn:sha1:53921faa9114f57bd83a33404e7e216db0f27a33</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)</title>
<updated>2017-02-21T03:06:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-02-21T03:05:15Z</published>
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<id>urn:sha1:de0045cf1b0a5e20fbf74da192039d344ee8d0c7</id>
<content type='text'>
-.pck and .zip exporting redone, seems to be working..
</content>
</entry>
<entry>
<title>Don't switch to script on breakpoint hit when using external editor.</title>
<updated>2017-02-20T20:23:09Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-02-20T20:22:50Z</published>
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<id>urn:sha1:10fa752ae7ea95c5fc94579d10c5d72888c18802</id>
<content type='text'>
Fixes #7705
</content>
</entry>
<entry>
<title>Fixed Line2D editor doesn't respond to input</title>
<updated>2017-02-19T01:55:47Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-02-19T01:55:47Z</published>
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<id>urn:sha1:544d9cb24ee84730e2ca0e0e4bb704965b7a7595</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct hash behavior for floating point numbers</title>
<updated>2017-02-16T17:44:29Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-15T13:41:16Z</published>
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<id>urn:sha1:b696beea65bbffd31edac169ccf9708f46ab9652</id>
<content type='text'>
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:

* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.

* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.

* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.

* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.

C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.

GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.

This fixes #7354 and fixes #6947.
</content>
</entry>
<entry>
<title>Rename the _MD macro to D_METHOD</title>
<updated>2017-02-13T11:50:02Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-13T11:47:24Z</published>
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<id>urn:sha1:411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291</id>
<content type='text'>
This new name also makes its purpose a little clearer

This is a step towards fixing #56
</content>
</entry>
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