<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-21T12:44:27Z</updated>
<entry>
<title>Remove Quick Filter Files and fix FS search hotkey</title>
<updated>2017-01-21T12:44:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-21T12:07:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c47769aa22176de20a10639e758e01bba2e2a11'/>
<id>urn:sha1:7c47769aa22176de20a10639e758e01bba2e2a11</id>
<content type='text'>
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.

(cherry picked from commit c4d6e54e93431e94888c5594386bcd0aa22528ee)
</content>
</entry>
<entry>
<title>Making bits of docs appear in different dialogues is made easier with EditorHelpBit</title>
<updated>2017-01-16T10:56:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-08-24T02:15:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f3c594f9eaa27e993f041b6b4f86cd65bb1b6bf'/>
<id>urn:sha1:9f3c594f9eaa27e993f041b6b4f86cd65bb1b6bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Added option to toggle bucket fill preview</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-12-31T16:56:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba50bb9cb187f51abd010a91761b23a0961aa3d4'/>
<id>urn:sha1:ba50bb9cb187f51abd010a91761b23a0961aa3d4</id>
<content type='text'>
(cherry picked from commit 39771f22b6296f52842148332b601a9a49c16181)
</content>
</entry>
<entry>
<title>Added bucket fill preview</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-12-31T16:42:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a60bf1cd975e80d28965e42577080681af05914'/>
<id>urn:sha1:2a60bf1cd975e80d28965e42577080681af05914</id>
<content type='text'>
(cherry picked from commit 36d0281a2bc0b89f3566382113905b929216969c)
</content>
</entry>
<entry>
<title>TextureRegionEditor: Fix mouse wheel scroll speed.</title>
<updated>2017-01-12T18:15:27Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-12-03T20:38:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bfd0bbe5e6b35aa212510a8961a5ebe2fb59842'/>
<id>urn:sha1:5bfd0bbe5e6b35aa212510a8961a5ebe2fb59842</id>
<content type='text'>
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236

(cherry picked from commit c2040324beea92dcf7b44be5f4827257bd872d00)
</content>
</entry>
<entry>
<title>Fix snap mode selector sticking in texture region module</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>Dmitry Kram</name>
</author>
<published>2016-11-27T00:56:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6227e8f343528202da7a09835e1e3dcc60e3e27c'/>
<id>urn:sha1:6227e8f343528202da7a09835e1e3dcc60e3e27c</id>
<content type='text'>
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.

(cherry picked from commit d7667389914e446f81b8c4810a5b1f9a00eabfca)
</content>
</entry>
<entry>
<title>Added snapping to 3D path handles to bring it in line with its 2D counterpart</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>Ben Hickling</name>
</author>
<published>2016-11-14T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=601f056b6f69eed047edeb3293dae86a06714b03'/>
<id>urn:sha1:601f056b6f69eed047edeb3293dae86a06714b03</id>
<content type='text'>
(cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
</content>
</entry>
<entry>
<title>Prevent to select children if selection lock or instanced scene</title>
<updated>2016-11-15T07:37:48Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-12T13:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d6dabc68ed6f49e7055d4be3fa7e06e829b3ae5'/>
<id>urn:sha1:2d6dabc68ed6f49e7055d4be3fa7e06e829b3ae5</id>
<content type='text'>
Fix #7086

(cherry picked from commit c3f4d676c0e3e02c33bd3aad4fb5b42c20201e7c)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
</feed>
