<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-15T07:44:53Z</updated>
<entry>
<title>Added snapping to 3D path handles to bring it in line with its 2D counterpart</title>
<updated>2016-11-15T07:44:53Z</updated>
<author>
<name>Ben Hickling</name>
</author>
<published>2016-11-14T14:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=601f056b6f69eed047edeb3293dae86a06714b03'/>
<id>urn:sha1:601f056b6f69eed047edeb3293dae86a06714b03</id>
<content type='text'>
(cherry picked from commit 4d1acab79b0e284252d1aa3fa0447f8fbc4c5a7d)
</content>
</entry>
<entry>
<title>Prevent to select children if selection lock or instanced scene</title>
<updated>2016-11-15T07:37:48Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-12T13:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d6dabc68ed6f49e7055d4be3fa7e06e829b3ae5'/>
<id>urn:sha1:2d6dabc68ed6f49e7055d4be3fa7e06e829b3ae5</id>
<content type='text'>
Fix #7086

(cherry picked from commit c3f4d676c0e3e02c33bd3aad4fb5b42c20201e7c)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>Fix usage of 3.0 naming API in 1038c1f8</title>
<updated>2016-10-31T07:39:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-31T07:39:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c78aef5812670d47a8f281b61f9f6bbe9ee18ef6'/>
<id>urn:sha1:c78aef5812670d47a8f281b61f9f6bbe9ee18ef6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix memory leak with drag &amp; drop on 2D viewport</title>
<updated>2016-10-31T06:55:23Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-31T02:50:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91af714d39170a502d3691eb6beeeb760e19a0a6'/>
<id>urn:sha1:91af714d39170a502d3691eb6beeeb760e19a0a6</id>
<content type='text'>
(cherry picked from commit a7d492eb53489083181682839c6d7f83a888ad46)
</content>
</entry>
<entry>
<title>Improve drag and drop on 2D viewport</title>
<updated>2016-10-31T06:53:31Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-25T19:27:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1038c1f8568820db6368cf81feeeffea0a9d4123'/>
<id>urn:sha1:1038c1f8568820db6368cf81feeeffea0a9d4123</id>
<content type='text'>
(cherry picked from commit eed9179ea30deaf4b4fa7348bbe54904a165eb55)
</content>
</entry>
<entry>
<title>Fix p_index out of size error when closing script</title>
<updated>2016-10-30T23:07:56Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-30T21:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d67bbd183ea03391db6dbd329605625db2d06f9a'/>
<id>urn:sha1:d67bbd183ea03391db6dbd329605625db2d06f9a</id>
<content type='text'>
(cherry picked from commit 707185d9d8a273c1bf2a70dcba707045295427a9)
</content>
</entry>
<entry>
<title>Prevent unwanted script editor input on game crash</title>
<updated>2016-10-30T23:01:11Z</updated>
<author>
<name>Henrique Lacreta Alves</name>
</author>
<published>2016-10-22T10:54:38Z</published>
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<id>urn:sha1:58daf901f97f088d1ac704164bb293eec80aef53</id>
<content type='text'>
Fixes #6530.
(cherry picked from commit 853d1ce9f30b93933e5e2f5dad78f7bf75742b15)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Only show AnimationEditor automatically when an Animplayer is selected.</title>
<updated>2016-10-17T18:49:18Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-13T10:31:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a418304def911240bc23b730d69372438ff1472f'/>
<id>urn:sha1:a418304def911240bc23b730d69372438ff1472f</id>
<content type='text'>
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213

(cherry picked from commit 86fd40b06c14f32327def8d872312974ecd32436)
</content>
</entry>
</feed>
