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<title>godot.git/tools/editor/plugins, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-08-08T16:14:29Z</updated>
<entry>
<title>TextureRegionEditor snap_mode fix.</title>
<updated>2016-08-08T16:14:29Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-08-04T18:42:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd97502788a489627401c4183f228006ff3a65d8'/>
<id>urn:sha1:dd97502788a489627401c4183f228006ff3a65d8</id>
<content type='text'>
(cherry picked from commit b578cf4da8feaceca1862d0fb5a4e61818275503)
</content>
</entry>
<entry>
<title>Explicitly initialize 'pending_auto_reload' to false.</title>
<updated>2016-07-29T12:51:26Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-07-29T12:50:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5035edb7fdff85749ab5640b9a7fda91b9d39012'/>
<id>urn:sha1:5035edb7fdff85749ab5640b9a7fda91b9d39012</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Stop baking process if there is no geometry in the BakedLightInstance.</title>
<updated>2016-07-26T02:45:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-07-26T02:45:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=213a57ccafdf2f4fcc472801c60332d40cfe6464'/>
<id>urn:sha1:213a57ccafdf2f4fcc472801c60332d40cfe6464</id>
<content type='text'>
moved missing baked light warning to BakedLightInstance configuration warning
</content>
</entry>
<entry>
<title>Prevent crash in TextureRegionEditor. Fixes #5862</title>
<updated>2016-07-23T00:11:12Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-07-23T00:11:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6622a3d110e50d1666ab46b1c32cd04bafa265ae'/>
<id>urn:sha1:6622a3d110e50d1666ab46b1c32cd04bafa265ae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed support for saving paths as relative, closes #5728</title>
<updated>2016-07-22T13:39:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-22T13:39:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3aeafcae04722dd6d6ff52632dec9f31239875e4'/>
<id>urn:sha1:3aeafcae04722dd6d6ff52632dec9f31239875e4</id>
<content type='text'>
Editor now has good refactoring tools, so this function is mostly obsolete
</content>
</entry>
<entry>
<title>Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799</title>
<updated>2016-07-22T12:42:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-22T12:42:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12472534ec644fbffa0d15b0ab199f41abefc324'/>
<id>urn:sha1:12472534ec644fbffa0d15b0ab199f41abefc324</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some optimizations and limits for extreme zoom in and out in editor, fixes #5820</title>
<updated>2016-07-21T13:11:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T13:06:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=124e3591a5b17e0fd4e50540dd909bed94792f32'/>
<id>urn:sha1:124e3591a5b17e0fd4e50540dd909bed94792f32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5200 from neikeq/sc-CanvasItemEditor</title>
<updated>2016-07-21T07:02:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-21T07:02:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=750b973ee4d022492544d61c3105d46d68af0c60'/>
<id>urn:sha1:750b973ee4d022492544d61c3105d46d68af0c60</id>
<content type='text'>
Implement ShortCuts in CanvasItemEditor</content>
</entry>
<entry>
<title>Implement missing ShortCuts in CanvasItemEditor</title>
<updated>2016-07-21T01:28:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-15T19:22:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e82f9ffcf8531b0065699b9eb03c823504ab271'/>
<id>urn:sha1:4e82f9ffcf8531b0065699b9eb03c823504ab271</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option</title>
<updated>2016-07-19T05:35:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-19T05:35:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13fe615ea34f3edcdbaa17820dd62d606a608b47'/>
<id>urn:sha1:13fe615ea34f3edcdbaa17820dd62d606a608b47</id>
<content type='text'>
Script Editor: adding close all docs menu option</content>
</entry>
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