<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T07:04:03Z</updated>
<entry>
<title>Added caret blink in text editor</title>
<updated>2016-05-12T07:04:03Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-09T18:21:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd51dea8f6a281038e5d7f0fdd084d70a09ad384'/>
<id>urn:sha1:bd51dea8f6a281038e5d7f0fdd084d70a09ad384</id>
<content type='text'>
(cherry picked from commit e03e7deb1bbc25d1d7e3506058e090a14eabde97)
</content>
</entry>
<entry>
<title>Fixed animation player auto-queue duplication and undo/redo</title>
<updated>2016-05-12T06:58:39Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-07T16:27:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5d98718c28cfec6e7174f640c191fb114c2fa065'/>
<id>urn:sha1:5d98718c28cfec6e7174f640c191fb114c2fa065</id>
<content type='text'>
(cherry picked from commit 488495852bcee4e92038657abd166b83f78f2a2a)
</content>
</entry>
<entry>
<title>AnimationPlayer: Prevent resetting timeline when pinned (#4497)</title>
<updated>2016-05-01T10:28:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-01T09:37:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a86cfc258e624e35459bf4e2880d9588a547f7ad'/>
<id>urn:sha1:a86cfc258e624e35459bf4e2880d9588a547f7ad</id>
<content type='text'>
Fixes #1019
(cherry picked from commit 0b4f27718420c0b27218ecb79616b4f11f59773d)
</content>
</entry>
<entry>
<title>Allow dragging on only one (global) axis when holding down shift</title>
<updated>2016-04-29T16:02:27Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-29T12:06:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70644301ddd6fe5c9572708e8490775d5a3c6d3a'/>
<id>urn:sha1:70644301ddd6fe5c9572708e8490775d5a3c6d3a</id>
<content type='text'>
Closes #1723

(cherry picked from commit d82ff4ed0987642087a8148a28c1da7da38606f4)
</content>
</entry>
<entry>
<title>Shader editor now uses text editor settings</title>
<updated>2016-04-29T16:02:19Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-29T11:39:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4228505cf0a07cfad9c291d7fda201ea4085aa5d'/>
<id>urn:sha1:4228505cf0a07cfad9c291d7fda201ea4085aa5d</id>
<content type='text'>
(cherry picked from commit 64751e0a75eae68eb90ce810a7b79b51b36f3c1f)
</content>
</entry>
<entry>
<title>Fixed shader editor syntax coloring</title>
<updated>2016-04-29T05:43:30Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-29T00:35:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c77a5f910e3af685e791033b9b56f3a24c721f94'/>
<id>urn:sha1:c77a5f910e3af685e791033b9b56f3a24c721f94</id>
<content type='text'>
(cherry picked from commit bda5ea087151f88d90a71f7a2758c4d7e8a6a568)
</content>
</entry>
<entry>
<title>Trim trailing white space on save, issue 4383</title>
<updated>2016-04-27T18:17:25Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-23T18:21:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=73296a9a6da3e4c616cca9ffba62ff8918b9ae19'/>
<id>urn:sha1:73296a9a6da3e4c616cca9ffba62ff8918b9ae19</id>
<content type='text'>
(cherry picked from commit f3e6569e00b6fcebe5f932d91cf0df24411ce062)
</content>
</entry>
<entry>
<title>Made trackpad behaviour optional in 3D mode (issue #4265)</title>
<updated>2016-04-27T06:44:40Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-04-12T01:37:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f32a4dc516116f1f46f095d60ccfaac78b6e1fe3'/>
<id>urn:sha1:f32a4dc516116f1f46f095d60ccfaac78b6e1fe3</id>
<content type='text'>
(cherry picked from commit 84d706cb356f4f00bedfa0bff265968b439385c8)
</content>
</entry>
<entry>
<title>Setting to change line number color</title>
<updated>2016-04-27T06:42:18Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-08T19:05:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5a438413a338f47fcdd47b987b28d68e25fc99a'/>
<id>urn:sha1:b5a438413a338f47fcdd47b987b28d68e25fc99a</id>
<content type='text'>
(cherry picked from commit 8c328474f2b2397fb4bcc3fc84402a0305383da6)
</content>
</entry>
<entry>
<title>CanvasItemEditorPlugin: Avoid selecting items from instanced scenes</title>
<updated>2016-04-27T06:41:51Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-04-07T10:59:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e120e2265b87e27ed61d6c65c39ca5053f842721'/>
<id>urn:sha1:e120e2265b87e27ed61d6c65c39ca5053f842721</id>
<content type='text'>
- This behaviour is only applied to click selection. Rect selection and List selection can still select these items

(cherry picked from commit fab57f2fbc3d6ccd497bbde0174b05e5f52e260c)
</content>
</entry>
</feed>
