<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T20:22:17Z</updated>
<entry>
<title>avoid crash when scaling tilemap too much, fixes #266</title>
<updated>2016-01-24T20:22:17Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T20:22:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48d2b7f4be56a463551c78da84696ea0909e5c0f'/>
<id>urn:sha1:48d2b7f4be56a463551c78da84696ea0909e5c0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-avoid allowing selection of canvasitems inside a viewport, fixes #1383</title>
<updated>2016-01-24T19:41:50Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T19:41:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e997c0d24235a53167d9f18156669687e98fe24e'/>
<id>urn:sha1:e997c0d24235a53167d9f18156669687e98fe24e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c27df8df609337867c108c5adb66174393e190b'/>
<id>urn:sha1:6c27df8df609337867c108c5adb66174393e190b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong condition test for saving, fixes #3287</title>
<updated>2016-01-23T17:44:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T17:44:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cc640dbede53cfaf04ae37a9063bff386a4d515'/>
<id>urn:sha1:2cc640dbede53cfaf04ae37a9063bff386a4d515</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Wider initial size of the panel with scripts</title>
<updated>2016-01-20T12:01:27Z</updated>
<author>
<name>kubecz3k</name>
</author>
<published>2016-01-20T12:01:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e80d7d2a910e02375d6cb8500dcd74c8ae22a5a9'/>
<id>urn:sha1:e80d7d2a910e02375d6cb8500dcd74c8ae22a5a9</id>
<content type='text'>
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. 
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.</content>
</entry>
<entry>
<title>thumbnail preview for AtlasTextures</title>
<updated>2016-01-19T03:27:27Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-19T03:27:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4cca09921d7515b5896c4a60615399a879616b73'/>
<id>urn:sha1:4cca09921d7515b5896c4a60615399a879616b73</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed bug related to mouse cursor changes, fixes #3366</title>
<updated>2016-01-18T22:49:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-18T22:49:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1bb868a193d33896df12d289341391ef6d4e8f3'/>
<id>urn:sha1:d1bb868a193d33896df12d289341391ef6d4e8f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New shader nodes are now created under (more or less) the cursor.</title>
<updated>2016-01-18T15:02:42Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-17T21:26:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ded1acc33eab3c50720a286afc852ea14eb0272e'/>
<id>urn:sha1:ded1acc33eab3c50720a286afc852ea14eb0272e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72fcb8a35beab251d01864bc67da3e3a8e75aed6'/>
<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
</feed>
