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<title>godot.git/tools/editor/plugins/tile_map_editor_plugin.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
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<updated>2016-05-24T18:36:53Z</updated>
<entry>
<title>Add a slider for zooming TileMap preview icons.</title>
<updated>2016-05-24T18:36:53Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-24T17:18:56Z</published>
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<id>urn:sha1:11f728fc987785c94edeb60002cb16bf0c95fcdf</id>
<content type='text'>
Fixes #2413
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-05-21T13:29:25Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-05-21T13:29:25Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit"</title>
<updated>2016-03-14T15:39:58Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-12T20:21:01Z</published>
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</content>
</entry>
<entry>
<title>Tilemap Editor: Bucket fill</title>
<updated>2016-03-14T15:39:58Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-12T13:34:34Z</published>
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<id>urn:sha1:aba9729ba78dc50810189c69a8fadc08104926c7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies</title>
<updated>2016-03-14T15:39:58Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-11T19:30:08Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Tilemap Editor: Line drawing and erasing</title>
<updated>2016-03-14T15:39:58Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-11T17:06:54Z</published>
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</content>
</entry>
<entry>
<title>Tilemap Editor: Rectangle drawing/erasing and small improvements</title>
<updated>2016-03-14T15:39:57Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-10T18:10:31Z</published>
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<id>urn:sha1:e2061e00257ba33e9e147ef31fb6ea89b4237007</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Grid/Tile map editor new item palette</title>
<updated>2015-06-22T13:05:03Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-22T13:05:03Z</published>
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<id>urn:sha1:d68a33b47383d4c1e0c6cc501d33ce8ce4ed4e8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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