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<title>godot.git/tools/editor/plugins/tile_map_editor_plugin.h, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/tile_map_editor_plugin.h?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/tile_map_editor_plugin.h?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot into snapping2</title>
<updated>2015-02-21T21:38:06Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-21T21:38:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41686d5fdd0d72f167894f976d19b177789f1f63'/>
<id>urn:sha1:41686d5fdd0d72f167894f976d19b177789f1f63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better 2D Snapping</title>
<updated>2015-02-15T08:00:55Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:00:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2c8aecb3d65cacb7695316257ecd0ec90c91871'/>
<id>urn:sha1:e2c8aecb3d65cacb7695316257ecd0ec90c91871</id>
<content type='text'>
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
</content>
</entry>
<entry>
<title>Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.</title>
<updated>2015-02-13T00:56:53Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-13T00:56:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a38ab1b43e4a107a28c52ba2036a4886794f625'/>
<id>urn:sha1:6a38ab1b43e4a107a28c52ba2036a4886794f625</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Moved wrapper function to TileMapEditor.</title>
<updated>2015-02-11T11:40:50Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-11T11:40:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c613fb121b292d7abf601634b2db42c966f4a4ff'/>
<id>urn:sha1:c613fb121b292d7abf601634b2db42c966f4a4ff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Forgot to update tile transform buttons when picking tiles.</title>
<updated>2015-02-03T09:51:21Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-03T09:51:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=afa13bf868239191bf2ef95ff3b039729f4bd2e1'/>
<id>urn:sha1:afa13bf868239191bf2ef95ff3b039729f4bd2e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Working TileMap tile transpose transform.</title>
<updated>2015-02-02T11:27:48Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-02T11:27:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5bf43f6eb8aa9815362b1f771396e68c7f26f0f'/>
<id>urn:sha1:c5bf43f6eb8aa9815362b1f771396e68c7f26f0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prep for tile transpose transform.</title>
<updated>2015-01-19T13:07:25Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-01-19T13:07:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a8b318871c016a9ece8964daf02f4e85d31824ad'/>
<id>urn:sha1:a8b318871c016a9ece8964daf02f4e85d31824ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Wrapped duplicated CellOp generation code in a function and added TileMap tile picking with Ctrl+LMB.</title>
<updated>2015-01-17T06:48:21Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-01-17T06:48:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bfb08830b50af8bb06941e1e5bf07f503e9851f'/>
<id>urn:sha1:9bfb08830b50af8bb06941e1e5bf07f503e9851f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added a check for setget while running the game , closes #1009</title>
<updated>2015-01-03T03:57:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T03:57:02Z</published>
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<id>urn:sha1:60afd79a6e2354e0254c280d826bc6f12f68ffa1</id>
<content type='text'>
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
</content>
</entry>
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