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<title>godot.git/tools/editor/plugins/tile_map_editor_plugin.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/tile_map_editor_plugin.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/tile_map_editor_plugin.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T20:22:17Z</updated>
<entry>
<title>avoid crash when scaling tilemap too much, fixes #266</title>
<updated>2016-01-24T20:22:17Z</updated>
<author>
<name>reduz</name>
</author>
<published>2016-01-24T20:22:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48d2b7f4be56a463551c78da84696ea0909e5c0f'/>
<id>urn:sha1:48d2b7f4be56a463551c78da84696ea0909e5c0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap: Properly flip/rotate tiles with non-square region</title>
<updated>2016-01-04T14:28:11Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-04T14:28:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9dbe83155ec707f87f5eb6fae782e4947d84aa5'/>
<id>urn:sha1:a9dbe83155ec707f87f5eb6fae782e4947d84aa5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap: Consider texture offset for rotated tiles</title>
<updated>2016-01-02T17:17:20Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-02T17:17:20Z</published>
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<id>urn:sha1:e22e0cecf7bdf7f16956e4657df4b6de77bdee24</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>do not allow editing of tilemap if it's invisible, fixes #2601</title>
<updated>2015-12-29T00:23:32Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T00:23:32Z</published>
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<id>urn:sha1:4028dfa6d29a2894d2011d24b3300df1cfc4f906</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59961c99144523d7cc2881a4abe6d0a319a975df'/>
<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>Small fixes for Grid/Tile map editor palette</title>
<updated>2015-06-22T14:10:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-22T14:10:13Z</published>
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<id>urn:sha1:0159cecd6950a11853c243d09867ad20d8ac5cec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Grid/Tile map editor new item palette</title>
<updated>2015-06-22T13:05:03Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-06-22T13:05:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d68a33b47383d4c1e0c6cc501d33ce8ce4ed4e8d'/>
<id>urn:sha1:d68a33b47383d4c1e0c6cc501d33ce8ce4ed4e8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>lot of work on 2D lighting and isometric maps</title>
<updated>2015-03-09T05:34:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-09T05:34:56Z</published>
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<id>urn:sha1:09489e3a78de39bb4d8690f3c65f8a5e7a56a95e</id>
<content type='text'>
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
</content>
</entry>
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