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<title>godot.git/tools/editor/plugins/theme_editor_plugin.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
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<updated>2016-06-20T14:33:51Z</updated>
<entry>
<title>-Improved theme editor, when a new class is added, the members are created empty, closes #4619</title>
<updated>2016-06-20T14:33:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T14:33:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a1e32a6f7d19a4a594e498fea250d0b65417c2c8'/>
<id>urn:sha1:a1e32a6f7d19a4a594e498fea250d0b65417c2c8</id>
<content type='text'>
-Made theme editor take less vertical space by using a scroll area
</content>
</entry>
<entry>
<title>-added missing .inc files</title>
<updated>2016-06-17T04:13:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T04:13:23Z</published>
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<id>urn:sha1:f0d9245ecf981dada4595da0e525cc95a0caf785</id>
<content type='text'>
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
</content>
</entry>
<entry>
<title>Adds a remove class item option in the theme editor.</title>
<updated>2016-04-21T01:58:53Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2016-04-21T01:58:53Z</published>
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<id>urn:sha1:d75856146cccd9547eb41ce64bca95cd71f6fb66</id>
<content type='text'>
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
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<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new file dialog!</title>
<updated>2015-06-06T12:44:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T12:44:38Z</published>
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<id>urn:sha1:9acab32daaea38e09c4d74d5f0340479d3dd41bd</id>
<content type='text'>
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
</entry>
<entry>
<title>Register CheckBox class to create it using editor.</title>
<updated>2015-03-03T01:12:51Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-03-02T00:07:50Z</published>
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<id>urn:sha1:63006f6f6f55573d55c14fcb9f7b6eeb6444aeb6</id>
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</content>
</entry>
<entry>
<title>-fixed bug in Button now exporting font property</title>
<updated>2014-02-15T05:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-15T05:01:39Z</published>
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<id>urn:sha1:9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852</id>
<content type='text'>
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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