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<title>godot.git/tools/editor/plugins/texture_region_editor_plugin.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/texture_region_editor_plugin.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/texture_region_editor_plugin.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Refresh TextureRegionEditor when region has been changed externally.</title>
<updated>2016-10-17T18:47:14Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-11T09:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b6809a2b3c66d7b8f5335210ce2ece80c6f2926'/>
<id>urn:sha1:4b6809a2b3c66d7b8f5335210ce2ece80c6f2926</id>
<content type='text'>
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772

(cherry picked from commit 094073e4b22344c4b969d55850c7927e569bfd43)
</content>
</entry>
<entry>
<title>Modify margins with mouse input</title>
<updated>2016-06-20T20:06:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-06-20T01:16:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79c500bee1bb53164a78855419eca8543193f77f'/>
<id>urn:sha1:79c500bee1bb53164a78855419eca8543193f77f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Chance Snap for SnapMode and add AutoSlice option.</title>
<updated>2016-06-20T17:37:01Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-06-14T02:54:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=38843a67a9fc1411feaa0106b83d499b511aa7c3'/>
<id>urn:sha1:38843a67a9fc1411feaa0106b83d499b511aa7c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for AtlasTexture resources</title>
<updated>2016-06-10T10:31:38Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-06-10T10:31:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f3798811d018e19ffc7ea43465962ca0f5f1f56'/>
<id>urn:sha1:3f3798811d018e19ffc7ea43465962ca0f5f1f56</id>
<content type='text'>
Add undo/redo support for texture region of stylebox and atlas texture resources.
</content>
</entry>
<entry>
<title>Enhanced StyleBoxTexture:</title>
<updated>2016-06-04T16:45:53Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-06-04T16:40:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5894060abb35713d744b6a79e7112d38926ba767'/>
<id>urn:sha1:5894060abb35713d744b6a79e7112d38926ba767</id>
<content type='text'>
  Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
</content>
</entry>
<entry>
<title>Add plugin to pick texture region and patch margins for Patch9Frame</title>
<updated>2016-06-04T16:45:53Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-06-03T20:04:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9546b2ffd4a73001b4e00248b8f7dc893c133a06'/>
<id>urn:sha1:9546b2ffd4a73001b4e00248b8f7dc893c133a06</id>
<content type='text'>
</content>
</entry>
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