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<title>godot.git/tools/editor/plugins/sprite_frames_editor_plugin.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/sprite_frames_editor_plugin.cpp?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/sprite_frames_editor_plugin.cpp?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-29T20:51:55Z</updated>
<entry>
<title>AnimatedSprite and AnimatedSprite 3D adapt the name of the current animation if the one in SpriteFrames is removed/added or renamed. Closes #5152</title>
<updated>2016-06-29T20:51:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T20:51:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22d52276637164f8929e10b57a3d6cf8a79db69e'/>
<id>urn:sha1:22d52276637164f8929e10b57a3d6cf8a79db69e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907</title>
<updated>2016-06-12T19:52:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T19:51:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4667f9e61ebacda472a8df123018625488a54645'/>
<id>urn:sha1:4667f9e61ebacda472a8df123018625488a54645</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Second pass at proofreading</title>
<updated>2016-05-20T23:27:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-20T23:18:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00d8f8604476b525869787f0962bf41b4b591061'/>
<id>urn:sha1:00d8f8604476b525869787f0962bf41b4b591061</id>
<content type='text'>
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=94c34ff8906935cf0a9ef5ad82c6755ee21bbd07'/>
<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>New reworked AnimatedSprite!</title>
<updated>2016-05-15T02:48:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-15T02:48:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bed3efb17ede58a2bfc177b47cb3a49091aea30a'/>
<id>urn:sha1:bed3efb17ede58a2bfc177b47cb3a49091aea30a</id>
<content type='text'>
-New SpriteFrames editor, with support for drag&amp;drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&amp;drop to other editors, such as resourcepreload,
sample library,  etc.
</content>
</entry>
<entry>
<title>Modified editor strings to be translatable in the future</title>
<updated>2016-05-04T01:25:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T01:25:37Z</published>
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<id>urn:sha1:567cb691ec49844101247bb9dc34bc2722f6af4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Merge pull request #3217 from neikeq/asframes_patch</title>
<updated>2016-01-06T10:49:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-06T10:49:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9849df94388baf46c38cd8608004caf88e4af386'/>
<id>urn:sha1:9849df94388baf46c38cd8608004caf88e4af386</id>
<content type='text'>
Disable renaming SpriteFrames</content>
</entry>
<entry>
<title>Disable renaming AnimatedSprite frames</title>
<updated>2016-01-03T11:45:12Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-03T11:42:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ac7145c3be03baa3eae27f1bf50956c2961495c1'/>
<id>urn:sha1:ac7145c3be03baa3eae27f1bf50956c2961495c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Show the texture name after the frame number in the SpriteFrames editor</title>
<updated>2016-01-03T08:31:10Z</updated>
<author>
<name>Nounours Heureux</name>
</author>
<published>2016-01-03T08:18:42Z</published>
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<id>urn:sha1:07d8558eeeae3c90c9d2bfc7e4eb27a23d38bd78</id>
<content type='text'>
</content>
</entry>
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