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<title>godot.git/tools/editor/plugins/spatial_editor_plugin.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-03-08T23:00:52Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Completed the support for plugins! It is not possible to add plugins.</title>
<updated>2016-02-28T02:12:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-28T02:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fc1c3a4d1cf0c865f7dfdb1221ef07a5d25f305'/>
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Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
</content>
</entry>
<entry>
<title>Fix some error messages</title>
<updated>2016-01-09T11:35:57Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-09T11:35:57Z</published>
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<id>urn:sha1:7fa233cd89f0bc00b5e26ced051d12d3f73ec7e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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<entry>
<title>fixed and improved selection and list selection, closes #2852</title>
<updated>2015-12-13T20:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T20:16:13Z</published>
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<id>urn:sha1:72ff61963b207cc41664f7aeb39448d0a2f8369f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added selection menu to spatial and canvas editors</title>
<updated>2015-11-18T23:19:00Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-11-04T21:39:07Z</published>
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<content type='text'>
</content>
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<entry>
<title>work in progress, resource previews</title>
<updated>2015-05-31T05:00:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-31T04:59:42Z</published>
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<id>urn:sha1:d5348eebdc7228f7836582cd9bd4ed4f5fd59348</id>
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</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix issue #931: display current view name into editor's 3d scene viewports</title>
<updated>2015-03-21T20:47:21Z</updated>
<author>
<name>rollenrolm</name>
</author>
<published>2015-03-21T20:47:21Z</published>
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