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<title>godot.git/tools/editor/plugins/spatial_editor_plugin.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/spatial_editor_plugin.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/spatial_editor_plugin.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-06T16:49:26Z</updated>
<entry>
<title>Bind Z key (without modifiers) to toggle wireframe in 3D view</title>
<updated>2016-04-06T16:49:26Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T11:24:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dea6671d587b242288f957f814ff94b7eb6d3003'/>
<id>urn:sha1:dea6671d587b242288f957f814ff94b7eb6d3003</id>
<content type='text'>
Fixed #4124

(cherry picked from commit 8ee8802cbe753c9cb6472da9f906a71954ecae5e)
</content>
</entry>
<entry>
<title>Fixes errors occurring when switching to a new scene with a spatial editor from a canvas editor.</title>
<updated>2016-04-06T16:48:25Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2016-04-06T06:34:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb927383f2ba6ced34343ee9fcd6173bba8a8147'/>
<id>urn:sha1:eb927383f2ba6ced34343ee9fcd6173bba8a8147</id>
<content type='text'>
(cherry picked from commit f303e3483d2a160a9841a3b50f21b86a62a7b4ec)
</content>
</entry>
<entry>
<title>Added rotation/panning support for trackpads in 3D mode #53</title>
<updated>2016-04-06T16:48:05Z</updated>
<author>
<name>sunnystormy</name>
</author>
<published>2016-04-06T06:15:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c98674a8b011b338d5ff619e099d720f99c40d5'/>
<id>urn:sha1:5c98674a8b011b338d5ff619e099d720f99c40d5</id>
<content type='text'>
(cherry picked from commit 3ebde34d8fbcce5796b7bac6f26c9cf7881b55ad)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>* Added numpad emulation (fixes #3612)</title>
<updated>2016-02-12T11:51:25Z</updated>
<author>
<name>Nuno</name>
</author>
<published>2016-02-07T18:48:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67a839c79110221c3350392317fafa66a1b0c5f4'/>
<id>urn:sha1:67a839c79110221c3350392317fafa66a1b0c5f4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Property apply limits to V/H Splits in main editor window. Fixes #3567</title>
<updated>2016-02-08T16:01:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T16:01:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf'/>
<id>urn:sha1:92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed bug related to mouse cursor changes, fixes #3366</title>
<updated>2016-01-18T22:49:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-18T22:49:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1bb868a193d33896df12d289341391ef6d4e8f3'/>
<id>urn:sha1:d1bb868a193d33896df12d289341391ef6d4e8f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72fcb8a35beab251d01864bc67da3e3a8e75aed6'/>
<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
<entry>
<title>Spatial/Canvas Editor: Ignore unhandled input if there is a dialog</title>
<updated>2016-01-15T10:37:45Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-01-15T10:37:45Z</published>
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<id>urn:sha1:e187762c2d9c73650a84f633aab83d447e725d3e</id>
<content type='text'>
</content>
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