<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins/shader_graph_editor_plugin.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_graph_editor_plugin.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_graph_editor_plugin.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Drop fully commented-out files</title>
<updated>2016-06-18T18:23:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T18:21:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3bf11d4d48c0499460dc294c6836acedbfd46cb'/>
<id>urn:sha1:c3bf11d4d48c0499460dc294c6836acedbfd46cb</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>fix error when open project and close editor</title>
<updated>2016-05-22T11:07:31Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-05-22T11:07:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3a3596295e9a2d0f86588c579eb6f0b43590f99'/>
<id>urn:sha1:f3a3596295e9a2d0f86588c579eb6f0b43590f99</id>
<content type='text'>
### when open project ###
```
ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed'
   At: core\object.cpp:1400
```

### when close editor ###
```
ERROR: Nonexistent signal: size_flags_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: minimum_size_changed
   At: core\object.cpp:1458
ERROR: Nonexistent signal: visibility_changed
   At: core\object.cpp:1458
```
</content>
</entry>
<entry>
<title>Add Drag&amp;Drop to ShaderGraphEditor's texture uniform graph node.</title>
<updated>2016-05-19T20:38:06Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-05-19T20:38:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5eaf0bcc203c94c21aac9b80cef046655aea4f04'/>
<id>urn:sha1:5eaf0bcc203c94c21aac9b80cef046655aea4f04</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New shader nodes are now created under (more or less) the cursor.</title>
<updated>2016-01-18T15:02:42Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-17T21:26:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ded1acc33eab3c50720a286afc852ea14eb0272e'/>
<id>urn:sha1:ded1acc33eab3c50720a286afc852ea14eb0272e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added const to a reference, should fix #2613</title>
<updated>2015-10-17T20:13:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T20:13:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=408c4984469b19bf040ca20cce408b321f3e7dcc'/>
<id>urn:sha1:408c4984469b19bf040ca20cce408b321f3e7dcc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Edit default values. WARNING!!!</title>
<updated>2015-08-30T00:09:11Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-08-30T00:09:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea448cb779c9268f6213a8e741cfc793704ca2fe'/>
<id>urn:sha1:ea448cb779c9268f6213a8e741cfc793704ca2fe</id>
<content type='text'>
Do not merge these changes, default values are not compiled into shaders yet!
</content>
</entry>
<entry>
<title>Delete selected nodes with the Delete key</title>
<updated>2015-07-27T00:57:27Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-27T00:57:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7279ddaf2aa98ed962d84d466f21dc2f39522c9'/>
<id>urn:sha1:d7279ddaf2aa98ed962d84d466f21dc2f39522c9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Duplicate GraphNode(s) [Control+D]</title>
<updated>2015-07-26T00:16:07Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-26T00:16:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ffd818fb195a6e9bea48ec03ad52a77080a8d25'/>
<id>urn:sha1:5ffd818fb195a6e9bea48ec03ad52a77080a8d25</id>
<content type='text'>
</content>
</entry>
</feed>
