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<title>godot.git/tools/editor/plugins/shader_graph_editor_plugin.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_graph_editor_plugin.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_graph_editor_plugin.cpp?h=1.1-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed crash when trying to add keypoints and deleting them while holding mouse button down.</title>
<updated>2015-03-31T20:49:11Z</updated>
<author>
<name>mostafahassan</name>
</author>
<published>2015-03-31T20:49:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78d734873d27d855e01d574a6dd3a6380b2fa5ec'/>
<id>urn:sha1:78d734873d27d855e01d574a6dd3a6380b2fa5ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Visual Shader Editing for 2D</title>
<updated>2015-01-20T23:36:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-20T23:25:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=11c1756257368f3cd41702016c3303c0d22e3b59'/>
<id>urn:sha1:11c1756257368f3cd41702016c3303c0d22e3b59</id>
<content type='text'>
Editing 2D shaders with visual editor seems to work now.
</content>
</entry>
<entry>
<title>Color Ramp and Curve Map added to visual shader editing.</title>
<updated>2015-01-19T05:39:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-19T05:39:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a0511ed59a0e03232bf3abb49b3c916591453aef'/>
<id>urn:sha1:a0511ed59a0e03232bf3abb49b3c916591453aef</id>
<content type='text'>
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
</content>
</entry>
<entry>
<title>Fixes to GraphEdit:</title>
<updated>2015-01-08T03:41:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-08T03:41:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e'/>
<id>urn:sha1:78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e</id>
<content type='text'>
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
</content>
</entry>
<entry>
<title>-Fixed matrix and vec+scalar multiplication issues, fixes #1143</title>
<updated>2015-01-07T23:29:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-07T23:29:05Z</published>
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<id>urn:sha1:3f1dd9c57ff684e1d2441da43c6da8a19b507973</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-changed type of C component of vec interp, fixes #1144</title>
<updated>2015-01-07T22:48:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-07T22:48:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1659f82e7e178c5bd6ff2fe02b600669b427245e'/>
<id>urn:sha1:1659f82e7e178c5bd6ff2fe02b600669b427245e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Visual Shader Editing Finished, PLEASE TEST!</title>
<updated>2015-01-07T04:45:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-07T04:45:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a0e4c822caa0d91506f693cb0cea2188927939f'/>
<id>urn:sha1:7a0e4c822caa0d91506f693cb0cea2188927939f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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