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<title>godot.git/tools/editor/plugins/shader_editor_plugin.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.h?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar</title>
<updated>2016-05-29T12:26:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-28T16:25:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51be9beec9c38a8cd5a0f9a42a8258484aece9fb'/>
<id>urn:sha1:51be9beec9c38a8cd5a0f9a42a8258484aece9fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shader editor now uses text editor settings</title>
<updated>2016-04-29T11:39:04Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-29T11:39:04Z</published>
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<id>urn:sha1:64751e0a75eae68eb90ce810a7b79b51b36f3c1f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</content>
</entry>
<entry>
<title>2D shader progress</title>
<updated>2015-01-11T23:52:42Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-01-11T23:52:42Z</published>
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<content type='text'>
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</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
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<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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