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<title>godot.git/tools/editor/plugins/shader_editor_plugin.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.h?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.h?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-29T12:26:19Z</updated>
<entry>
<title>ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar</title>
<updated>2016-05-29T12:26:19Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-28T16:25:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51be9beec9c38a8cd5a0f9a42a8258484aece9fb'/>
<id>urn:sha1:51be9beec9c38a8cd5a0f9a42a8258484aece9fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shader editor now uses text editor settings</title>
<updated>2016-04-29T11:39:04Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-29T11:39:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=64751e0a75eae68eb90ce810a7b79b51b36f3c1f'/>
<id>urn:sha1:64751e0a75eae68eb90ce810a7b79b51b36f3c1f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>2D shader progress</title>
<updated>2015-01-11T23:52:42Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-01-11T23:52:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca'/>
<id>urn:sha1:f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
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<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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</content>
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