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<title>godot.git/tools/editor/plugins/shader_editor_plugin.cpp, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.cpp?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.cpp?h=2.0.3-stable'/>
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<updated>2016-05-12T07:04:03Z</updated>
<entry>
<title>Added caret blink in text editor</title>
<updated>2016-05-12T07:04:03Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-09T18:21:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd51dea8f6a281038e5d7f0fdd084d70a09ad384'/>
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(cherry picked from commit e03e7deb1bbc25d1d7e3506058e090a14eabde97)
</content>
</entry>
<entry>
<title>Shader editor now uses text editor settings</title>
<updated>2016-04-29T16:02:19Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-29T11:39:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4228505cf0a07cfad9c291d7fda201ea4085aa5d'/>
<id>urn:sha1:4228505cf0a07cfad9c291d7fda201ea4085aa5d</id>
<content type='text'>
(cherry picked from commit 64751e0a75eae68eb90ce810a7b79b51b36f3c1f)
</content>
</entry>
<entry>
<title>Fixed shader editor syntax coloring</title>
<updated>2016-04-29T05:43:30Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-29T00:35:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c77a5f910e3af685e791033b9b56f3a24c721f94'/>
<id>urn:sha1:c77a5f910e3af685e791033b9b56f3a24c721f94</id>
<content type='text'>
(cherry picked from commit bda5ea087151f88d90a71f7a2758c4d7e8a6a568)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
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<id>urn:sha1:6c27df8df609337867c108c5adb66174393e190b</id>
<content type='text'>
</content>
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<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
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<entry>
<title>-Fixed focus for shader editor when switching tab, closes #2551</title>
<updated>2015-12-31T13:50:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T13:50:39Z</published>
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<id>urn:sha1:8dad6415b1acf4e2e4bd083eb95aacfc818ee339</id>
<content type='text'>
</content>
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<entry>
<title>Fix shader editor focus when switching tabs</title>
<updated>2015-12-06T23:11:56Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-04T14:33:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97a3fa3f12f81ff0601cfdd279382f4f662442a5'/>
<id>urn:sha1:97a3fa3f12f81ff0601cfdd279382f4f662442a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed world vertex issues in canvas item shader</title>
<updated>2015-01-21T03:57:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-21T03:57:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c6eabbbec5a9fec7a0d473fe67a544af3454c3d2'/>
<id>urn:sha1:c6eabbbec5a9fec7a0d473fe67a544af3454c3d2</id>
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