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<title>godot.git/tools/editor/plugins/shader_editor_plugin.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/shader_editor_plugin.cpp?h=2.0-stable'/>
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<updated>2016-01-23T22:51:51Z</updated>
<entry>
<title>-Fixes a bunch of stdout errors, closes #2763 closes #2731</title>
<updated>2016-01-23T22:51:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T22:51:51Z</published>
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<id>urn:sha1:6c27df8df609337867c108c5adb66174393e190b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
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</content>
</entry>
<entry>
<title>-Fixed focus for shader editor when switching tab, closes #2551</title>
<updated>2015-12-31T13:50:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T13:50:39Z</published>
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<id>urn:sha1:8dad6415b1acf4e2e4bd083eb95aacfc818ee339</id>
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</content>
</entry>
<entry>
<title>Fix shader editor focus when switching tabs</title>
<updated>2015-12-06T23:11:56Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-12-04T14:33:25Z</published>
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<id>urn:sha1:97a3fa3f12f81ff0601cfdd279382f4f662442a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed world vertex issues in canvas item shader</title>
<updated>2015-01-21T03:57:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-21T03:57:37Z</published>
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</content>
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<entry>
<title>Add current_line_color ediotr setting for script and shader editor</title>
<updated>2015-01-15T08:59:07Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-12-27T02:28:16Z</published>
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<id>urn:sha1:d0055a751bc425b27c1e442c0e83cb618f8eca16</id>
<content type='text'>
</content>
</entry>
<entry>
<title>2D shader progress</title>
<updated>2015-01-11T23:52:42Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-01-11T23:52:42Z</published>
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<id>urn:sha1:f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added brace matching to go with the new code completion</title>
<updated>2014-12-17T04:53:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T04:53:34Z</published>
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<id>urn:sha1:c8b2a5f64a44484b566bc1e2aa12aa36850f107e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
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