<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins/script_editor_plugin.h, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-19T05:35:20Z</updated>
<entry>
<title>Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option</title>
<updated>2016-07-19T05:35:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-19T05:35:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=13fe615ea34f3edcdbaa17820dd62d606a608b47'/>
<id>urn:sha1:13fe615ea34f3edcdbaa17820dd62d606a608b47</id>
<content type='text'>
Script Editor: adding close all docs menu option</content>
</entry>
<entry>
<title>Script Editor: adding close all docs menu option</title>
<updated>2016-07-18T17:09:42Z</updated>
<author>
<name>Siyuan Gao</name>
</author>
<published>2016-07-17T22:18:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c3b1b51b854ae38cbb95059b1e457d02daaccf9'/>
<id>urn:sha1:0c3b1b51b854ae38cbb95059b1e457d02daaccf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ScriptEditor don't saving the layout when opening a help page</title>
<updated>2016-07-18T15:30:43Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-07-18T15:30:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ca6e584e5457bf7e5b218ded84d33e649c28a8b'/>
<id>urn:sha1:3ca6e584e5457bf7e5b218ded84d33e649c28a8b</id>
<content type='text'>
  - Use ScriptEditor::_update_script_names just once when re-creating the layout
</content>
</entry>
<entry>
<title>Fixed breakpoint gutter toggle not updating when game is running, issue 5712</title>
<updated>2016-07-15T14:02:55Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-07-15T14:02:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b550471a148d232f50d0d1f03256fc9ef82a52f3'/>
<id>urn:sha1:b550471a148d232f50d0d1f03256fc9ef82a52f3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403</title>
<updated>2016-07-06T23:36:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-06T23:35:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a78226c32ceb0614e079f5cdd5653af7be729dac'/>
<id>urn:sha1:a78226c32ceb0614e079f5cdd5653af7be729dac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Shortcuts for script switching in script Mode</title>
<updated>2016-06-26T15:21:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-06-26T00:02:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f259ff5ca04635d3c229c1947741fe828a96f98'/>
<id>urn:sha1:8f259ff5ca04635d3c229c1947741fe828a96f98</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure that scripts are reloaded if needed when they enter editing, fixes #4456</title>
<updated>2016-06-20T01:07:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T01:07:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00bc06b50bb1c688e6481ae8fbfab0a758b83dad'/>
<id>urn:sha1:00bc06b50bb1c688e6481ae8fbfab0a758b83dad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ConnectionsDock: Double click to create and go to signal connection</title>
<updated>2016-06-11T23:05:54Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-06-11T23:01:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10881802bab109e076577edda3b9a86226367cda'/>
<id>urn:sha1:10881802bab109e076577edda3b9a86226367cda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to reload (and soft reload) tool scripts. Please test!</title>
<updated>2016-06-08T23:00:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-08T23:00:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8f30662d93a46eb4b1ece6d45be28760d5ad58c'/>
<id>urn:sha1:f8f30662d93a46eb4b1ece6d45be28760d5ad58c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleaned up remote menu</title>
<updated>2016-06-03T15:34:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-03T15:34:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ca4995a6f934b9d849679e3bbcf5722d5e238f0'/>
<id>urn:sha1:2ca4995a6f934b9d849679e3bbcf5722d5e238f0</id>
<content type='text'>
-Merged fileserver &amp; deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
</content>
</entry>
</feed>
