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<title>godot.git/tools/editor/plugins/script_editor_plugin.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-17T23:03:57Z</updated>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added option to keep debugger open, fixes #3031</title>
<updated>2015-12-12T13:09:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T13:09:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd4c3f4d12d91eb23773991f1d2a0895c078a751'/>
<id>urn:sha1:cd4c3f4d12d91eb23773991f1d2a0895c078a751</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003</title>
<updated>2015-12-09T12:08:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-09T12:08:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5'/>
<id>urn:sha1:6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Merged Script and Help tabs</title>
<updated>2015-11-17T12:46:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-17T12:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=081a236c6739e7f6d45731ec0c002d2269f2367b'/>
<id>urn:sha1:081a236c6739e7f6d45731ec0c002d2269f2367b</id>
<content type='text'>
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
</content>
</entry>
<entry>
<title>Add create new script button to script editor menu</title>
<updated>2015-08-09T23:39:59Z</updated>
<author>
<name>Maximillian</name>
</author>
<published>2015-08-09T23:39:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f83f6c67551b86f4eb0661d5594f29e5c84a51c'/>
<id>urn:sha1:8f83f6c67551b86f4eb0661d5594f29e5c84a51c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Live edit WORK IN PROGRESS</title>
<updated>2015-08-02T15:30:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-02T15:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59961c99144523d7cc2881a4abe6d0a319a975df'/>
<id>urn:sha1:59961c99144523d7cc2881a4abe6d0a319a975df</id>
<content type='text'>
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
</content>
</entry>
<entry>
<title>improved get_node(), connect(), etc code completion.</title>
<updated>2015-06-26T04:14:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-26T04:14:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a67486a39ee629acac068a6d014015944cf83bb3'/>
<id>urn:sha1:a67486a39ee629acac068a6d014015944cf83bb3</id>
<content type='text'>
-properly completes text arguments
-includes the "/root" autoloads
</content>
</entry>
<entry>
<title>added a tiny bit more space to docks and script tab</title>
<updated>2015-06-24T21:57:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-24T21:57:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=29b2e811f6d775c07af68e466401aaf47314b679'/>
<id>urn:sha1:29b2e811f6d775c07af68e466401aaf47314b679</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Multiple scene editing *POTENTIALLY UNSTABLE*</title>
<updated>2015-06-22T03:04:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-22T03:03:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9bbb97acccc08ae03fde41e4cc6d2dc6722021a'/>
<id>urn:sha1:e9bbb97acccc08ae03fde41e4cc6d2dc6722021a</id>
<content type='text'>
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
</content>
</entry>
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