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<title>godot.git/tools/editor/plugins/script_editor_plugin.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-21T14:52:11Z</updated>
<entry>
<title>-fixed a crash when closing scene with animationplayer open</title>
<updated>2016-02-21T14:52:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-21T14:52:11Z</published>
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<id>urn:sha1:499308e48265bea0cf92570c3e3b36dadf7c71d2</id>
<content type='text'>
-removed item checked print, closes #3564
</content>
</entry>
<entry>
<title>-Change link to new documentation</title>
<updated>2016-02-20T13:02:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T13:01:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb'/>
<id>urn:sha1:70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb</id>
<content type='text'>
-fixed bug in tilemap collision debug
</content>
</entry>
<entry>
<title>Fixed a couple of tooltips on the editor</title>
<updated>2016-02-10T20:56:24Z</updated>
<author>
<name>Tegu</name>
</author>
<published>2016-02-10T20:52:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8714e3b2e2986e7be62b33a81b88b3e0e94d78de'/>
<id>urn:sha1:8714e3b2e2986e7be62b33a81b88b3e0e94d78de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Property apply limits to V/H Splits in main editor window. Fixes #3567</title>
<updated>2016-02-08T16:01:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T16:01:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf'/>
<id>urn:sha1:92a3b9fb9fe26db7c2ce6f2c82e9b15d36df93bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-only save scripts if changed, takes less time to run projects and does not confuse you with changed dates.</title>
<updated>2016-02-03T00:10:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T00:10:52Z</published>
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<id>urn:sha1:f026838cbc60ec7eeed45d6d30c22a3b73a57bc0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix input passing to script editor even if not visible</title>
<updated>2016-01-27T16:56:05Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-27T16:56:05Z</published>
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<id>urn:sha1:d6adb9b9c2ea95f3997df8fcdc667146c31904e9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong condition test for saving, fixes #3287</title>
<updated>2016-01-23T17:44:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T17:44:37Z</published>
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<id>urn:sha1:2cc640dbede53cfaf04ae37a9063bff386a4d515</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Wider initial size of the panel with scripts</title>
<updated>2016-01-20T12:01:27Z</updated>
<author>
<name>kubecz3k</name>
</author>
<published>2016-01-20T12:01:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e80d7d2a910e02375d6cb8500dcd74c8ae22a5a9'/>
<id>urn:sha1:e80d7d2a910e02375d6cb8500dcd74c8ae22a5a9</id>
<content type='text'>
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. 
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Ability to hide  panel with scripts</title>
<updated>2016-01-13T15:47:10Z</updated>
<author>
<name>kubecz3k</name>
</author>
<published>2016-01-13T15:47:10Z</published>
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<id>urn:sha1:ca0a6c4d59492510780f3a3e1eb61a041b9129b6</id>
<content type='text'>
Minimal horizontal size for  panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video  that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&amp;feature=youtu.be</content>
</entry>
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