<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins/script_editor_plugin.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T17:44:37Z</updated>
<entry>
<title>Fix wrong condition test for saving, fixes #3287</title>
<updated>2016-01-23T17:44:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T17:44:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2cc640dbede53cfaf04ae37a9063bff386a4d515'/>
<id>urn:sha1:2cc640dbede53cfaf04ae37a9063bff386a4d515</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Wider initial size of the panel with scripts</title>
<updated>2016-01-20T12:01:27Z</updated>
<author>
<name>kubecz3k</name>
</author>
<published>2016-01-20T12:01:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e80d7d2a910e02375d6cb8500dcd74c8ae22a5a9'/>
<id>urn:sha1:e80d7d2a910e02375d6cb8500dcd74c8ae22a5a9</id>
<content type='text'>
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. 
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>Ability to hide  panel with scripts</title>
<updated>2016-01-13T15:47:10Z</updated>
<author>
<name>kubecz3k</name>
</author>
<published>2016-01-13T15:47:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ca0a6c4d59492510780f3a3e1eb61a041b9129b6'/>
<id>urn:sha1:ca0a6c4d59492510780f3a3e1eb61a041b9129b6</id>
<content type='text'>
Minimal horizontal size for  panel with scripts was = 70, changed it to 0.
It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen.
Video  that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&amp;feature=youtu.be</content>
</entry>
<entry>
<title>Fix script highlighting for classes that begin with "_"</title>
<updated>2016-01-10T15:20:04Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-10T15:20:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56bc005643dbdd5ec47c93626bb5ee7baa077667'/>
<id>urn:sha1:56bc005643dbdd5ec47c93626bb5ee7baa077667</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix debugger close button and script editor "Show Debugger"</title>
<updated>2016-01-08T19:43:50Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-08T19:32:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=514eed407282c19e61f461f88d99dc627f417701'/>
<id>urn:sha1:514eed407282c19e61f461f88d99dc627f417701</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure auto bracket completion setting always works, closes #2332</title>
<updated>2016-01-01T12:52:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T12:52:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d014518a1a9bcb2ba70a4a332af10ab66bbf2e26'/>
<id>urn:sha1:d014518a1a9bcb2ba70a4a332af10ab66bbf2e26</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Colorize Rect2 and NodePath in script editor</title>
<updated>2015-12-24T03:20:26Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-24T03:17:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b431c88146b888d00d39ced082aff27841fbd5dc'/>
<id>urn:sha1:b431c88146b888d00d39ced082aff27841fbd5dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>this failed in msvc, didn't in linux and mingw</title>
<updated>2015-12-20T14:42:55Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-20T14:42:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5fe71a0e9a8714ae8f23f306b4d8b747d11382d'/>
<id>urn:sha1:a5fe71a0e9a8714ae8f23f306b4d8b747d11382d</id>
<content type='text'>
</content>
</entry>
</feed>
