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<title>godot.git/tools/editor/plugins/script_editor_plugin.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/script_editor_plugin.cpp?h=1.0-rc2'/>
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<updated>2014-12-07T06:07:00Z</updated>
<entry>
<title>apply patch #882 from dcubix</title>
<updated>2014-12-07T06:07:00Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-12-07T06:07:00Z</published>
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<id>urn:sha1:05801b92652f3fc21063a8aab516633769c9ba55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>Editor goodies update</title>
<updated>2014-11-12T14:39:21Z</updated>
<author>
<name>Diego Lopes</name>
</author>
<published>2014-11-12T14:39:21Z</published>
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<id>urn:sha1:e2ba6ecf57ad4bb8b90d09dd02738995cd210bba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-10-12T05:13:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-12T05:13:22Z</published>
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<id>urn:sha1:948fd83cdded7fed77ae5213101c1a2ece580434</id>
<content type='text'>
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear-&gt;RGB if hardware support not found
</content>
</entry>
<entry>
<title>Misc Bits</title>
<updated>2014-10-09T03:06:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-09T03:06:51Z</published>
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<id>urn:sha1:9142d6fc408d72178f102bad97c0c2fe1902ce55</id>
<content type='text'>
-=-=-=-=-

-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
</content>
</entry>
<entry>
<title>-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)</title>
<updated>2014-09-22T03:50:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-22T03:50:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d'/>
<id>urn:sha1:048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d</id>
<content type='text'>
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
</content>
</entry>
<entry>
<title>don't switch to resource tab when switching to script tab</title>
<updated>2014-08-22T16:38:24Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-08-22T16:38:24Z</published>
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<id>urn:sha1:e641752911b0aa75d5bcf156a664e626ffd2521c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
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<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>Implement Shift+F1 as contextual help hotkey for script editor; There's</title>
<updated>2014-05-06T11:21:21Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-06T09:43:14Z</published>
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<id>urn:sha1:6c0f3f8d0ca9e30951f0e6e643af07ca7ed695a9</id>
<content type='text'>
one bug that when jump to help tab first time, the scroll position is
wrong.
</content>
</entry>
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