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<title>godot.git/tools/editor/plugins/sample_editor_plugin.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1-stable'/>
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<updated>2016-07-07T21:15:59Z</updated>
<entry>
<title>Removed unused variables (second pass) + dead code</title>
<updated>2016-07-07T21:15:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-06T17:04:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33'/>
<id>urn:sha1:3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Properly show the sample and play it back, also closes #5288</title>
<updated>2016-06-30T21:29:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-30T21:29:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b9326e3f2bf08026b1b1a990432606c7633fad32'/>
<id>urn:sha1:b9326e3f2bf08026b1b1a990432606c7633fad32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>do not crash when generating preview of very large sound files, fixes #4123</title>
<updated>2016-06-21T01:38:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-21T01:38:31Z</published>
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<id>urn:sha1:9b8f2741aee4604bd7a84ac746fae58ae06a4267</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Some fixes to OSX retina scaling for window functions</title>
<updated>2016-05-30T03:28:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-30T03:28:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b1f8230ec435d9289b53afa8da02367daf8b5af'/>
<id>urn:sha1:9b1f8230ec435d9289b53afa8da02367daf8b5af</id>
<content type='text'>
-Implemented HiDPI detection and support for Godot Editor!
</content>
</entry>
<entry>
<title>-Improve resource previews</title>
<updated>2016-05-23T20:11:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-23T20:10:26Z</published>
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<id>urn:sha1:d3495b128a700b6f830ec90ff0b544ad1333b867</id>
<content type='text'>
-Also fixed draw_texture_rect() tile parameter
</content>
</entry>
<entry>
<title>i18n: Use %d instead of %i in vformat</title>
<updated>2016-05-21T14:34:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-21T14:34:56Z</published>
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<id>urn:sha1:be053e62860a6b9d712e6ece4cde025569ff2efb</id>
<content type='text'>
Fixes #4742.
</content>
</entry>
<entry>
<title>i18n: Proofreading of all strings</title>
<updated>2016-05-20T22:21:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-18T22:08:12Z</published>
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<id>urn:sha1:94c34ff8906935cf0a9ef5ad82c6755ee21bbd07</id>
<content type='text'>
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
</content>
</entry>
<entry>
<title>Modified editor strings to be translatable in the future</title>
<updated>2016-05-04T01:25:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T01:25:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=567cb691ec49844101247bb9dc34bc2722f6af4f'/>
<id>urn:sha1:567cb691ec49844101247bb9dc34bc2722f6af4f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-support for stereo ima-adpcm sample compression &amp; playback</title>
<updated>2015-11-09T03:49:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-09T03:49:18Z</published>
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<id>urn:sha1:61c4c5795ff9057b1c67142758418a4f982a0241</id>
<content type='text'>
-support for converting samples to ima-adpcm upon export
</content>
</entry>
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