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<title>godot.git/tools/editor/plugins/polygon_2d_editor_plugin.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/polygon_2d_editor_plugin.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/polygon_2d_editor_plugin.cpp?h=2.0-stable'/>
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<updated>2016-01-02T23:32:19Z</updated>
<entry>
<title>-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115</title>
<updated>2016-01-02T23:32:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T23:32:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=939c5f5c9effce84b55d1ff1ead33dda62c5d3d6'/>
<id>urn:sha1:939c5f5c9effce84b55d1ff1ead33dda62c5d3d6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix issue #1275</title>
<updated>2015-11-02T11:34:40Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-09-07T15:14:20Z</published>
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<id>urn:sha1:cd4d4b97e37738259c57d1caa21e52b18ab9adf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add SpriteRegionEditor and update Polygon2DUVEditor</title>
<updated>2015-09-28T03:06:06Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-09-28T03:06:06Z</published>
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<id>urn:sha1:3e6aaec19342367304d4ded3bcfb0cc91a8124c4</id>
<content type='text'>
Both with snap and grid support
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed popup_centered by popup_centered_minsize in editor dialogs</title>
<updated>2015-04-08T17:02:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-08T17:02:13Z</published>
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<id>urn:sha1:59692d9012a320014366d3dcecac645a64a4d5f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better 2D Snapping</title>
<updated>2015-02-15T08:00:55Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:00:55Z</published>
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<id>urn:sha1:e2c8aecb3d65cacb7695316257ecd0ec90c91871</id>
<content type='text'>
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
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<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>Polygon2D</title>
<updated>2014-07-07T20:44:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-07T20:44:21Z</published>
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<id>urn:sha1:9ff6d55822647c87eef392147ea15641d0922d47</id>
<content type='text'>
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
</content>
</entry>
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