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<title>godot.git/tools/editor/plugins/path_2d_editor_plugin.cpp, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/path_2d_editor_plugin.cpp?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/path_2d_editor_plugin.cpp?h=1.1-rc2'/>
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<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better 2D Snapping</title>
<updated>2015-02-15T08:00:55Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:00:55Z</published>
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<id>urn:sha1:e2c8aecb3d65cacb7695316257ecd0ec90c91871</id>
<content type='text'>
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
</content>
</entry>
<entry>
<title>Fixes #1160</title>
<updated>2015-01-11T12:18:10Z</updated>
<author>
<name>BenH</name>
</author>
<published>2015-01-11T12:18:10Z</published>
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<id>urn:sha1:fc4d6765f15b6d17bceb5a045ae075fa515d862b</id>
<content type='text'>
Fixed curve handles not taking current zoom level into consideration
when being dragged
</content>
</entry>
<entry>
<title>2D Animation Improvements</title>
<updated>2014-07-06T14:49:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-07-06T14:49:27Z</published>
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<id>urn:sha1:3d68949a1cc41b4865618bddde23122f66764ee1</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
</content>
</entry>
<entry>
<title>Move point in Path2D edtitor now respect snap configure; Press Alt when</title>
<updated>2014-04-03T08:36:01Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-04-03T08:19:06Z</published>
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<id>urn:sha1:a2bd3a1f41b8eb4ffcc5a4a5fced7d2bcd6a3a23</id>
<content type='text'>
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
</content>
</entry>
<entry>
<title>Use shift for control point in Paht2D editor (to be consistent with Path editor)</title>
<updated>2014-04-03T08:36:01Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-04-02T17:50:20Z</published>
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<id>urn:sha1:4c2183bf2326b94020fd52bc03833d76ee6ea082</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed delete path2d node will crash editor</title>
<updated>2014-04-03T08:36:01Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-04-02T17:28:16Z</published>
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<id>urn:sha1:f07a377624062caff6290898eff663cb479d277e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix #244 no path2d handles visible</title>
<updated>2014-04-03T08:35:58Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-04-02T15:00:53Z</published>
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<id>urn:sha1:3b3c4b7585867961591567e2d83e8aef27776d91</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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