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<title>godot.git/tools/editor/plugins/mesh_editor_plugin.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/mesh_editor_plugin.cpp?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/mesh_editor_plugin.cpp?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-11-22T23:08:50Z</updated>
<entry>
<title>Add StaticBody collision generation for all selected MeshInstance nodes</title>
<updated>2015-11-22T23:08:50Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-22T23:08:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=354bc0385bde49c08c5d07942d4b0475c919bfd1'/>
<id>urn:sha1:354bc0385bde49c08c5d07942d4b0475c919bfd1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change MeshInstanceEditor outline dialog "Ok" button label</title>
<updated>2015-10-18T18:13:17Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-10-18T18:13:17Z</published>
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<id>urn:sha1:ec394950ff7c8213768c9dfb2668f5d65bfdc07a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Small fixes in some editor dialogs</title>
<updated>2015-10-18T16:31:44Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-10-18T16:31:44Z</published>
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<id>urn:sha1:abde648e6844fa328affed0f1002f56edb4ab69c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-display/emulate_touchscreen now really emulates a touchscreen</title>
<updated>2015-08-29T20:16:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-29T20:16:11Z</published>
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<id>urn:sha1:b4acd18f3245d0e8c928b1f275847473de8a2270</id>
<content type='text'>
-icons to show node menus
</content>
</entry>
<entry>
<title>Changed popup_centered by popup_centered_minsize in editor dialogs</title>
<updated>2015-04-08T17:02:13Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-08T17:02:13Z</published>
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<id>urn:sha1:59692d9012a320014366d3dcecac645a64a4d5f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better fix</title>
<updated>2015-04-03T13:28:30Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-03T13:28:30Z</published>
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<id>urn:sha1:f77349a4c2735daec9402f71a16e531b06fdddef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix_issue_#1594</title>
<updated>2015-04-02T18:32:37Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-04-02T18:32:37Z</published>
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<id>urn:sha1:aa929bc1f10566e05762ed8cdbd6e44f5b560085</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-11-02T14:31:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-02T14:31:01Z</published>
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<id>urn:sha1:d85b67be53bac252c0a28b799d56d1b359c4ee99</id>
<content type='text'>
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-10-12T05:13:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-12T05:13:22Z</published>
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<id>urn:sha1:948fd83cdded7fed77ae5213101c1a2ece580434</id>
<content type='text'>
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear-&gt;RGB if hardware support not found
</content>
</entry>
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