<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/editor/plugins/canvas_item_editor_plugin.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/editor/plugins/canvas_item_editor_plugin.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-09T11:35:57Z</updated>
<entry>
<title>Fix some error messages</title>
<updated>2016-01-09T11:35:57Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-09T11:35:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7fa233cd89f0bc00b5e26ced051d12d3f73ec7e8'/>
<id>urn:sha1:7fa233cd89f0bc00b5e26ced051d12d3f73ec7e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670</title>
<updated>2015-12-28T12:38:15Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-28T12:38:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fcd4b1a421e9c3ed25201cfd428cfbe789b12204'/>
<id>urn:sha1:fcd4b1a421e9c3ed25201cfd428cfbe789b12204</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed and improved selection and list selection, closes #2852</title>
<updated>2015-12-13T20:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T20:16:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72ff61963b207cc41664f7aeb39448d0a2f8369f'/>
<id>urn:sha1:72ff61963b207cc41664f7aeb39448d0a2f8369f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added selection menu to spatial and canvas editors</title>
<updated>2015-11-18T23:19:00Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-11-04T21:39:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f84dc8e59da0f1b835a5c0017b965ad5dbc2ae13'/>
<id>urn:sha1:f84dc8e59da0f1b835a5c0017b965ad5dbc2ae13</id>
<content type='text'>
</content>
</entry>
<entry>
<title>beautiful visual menu to change anchors</title>
<updated>2015-08-24T04:00:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-24T04:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5850b6b58a4ca80d2c3c6e7b8a8bf94c0ecdc5f9'/>
<id>urn:sha1:5850b6b58a4ca80d2c3c6e7b8a8bf94c0ecdc5f9</id>
<content type='text'>
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
</content>
</entry>
<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=59154cccf9fcf814a21a2596993fb1b6777d3bb7'/>
<id>urn:sha1:59154cccf9fcf814a21a2596993fb1b6777d3bb7</id>
<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed "snap to offset" to "snap relative". Better conveys meaning.</title>
<updated>2015-02-20T12:21:59Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-20T12:21:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=402db5bd79bf889fca33b89cb083feb24effc614'/>
<id>urn:sha1:402db5bd79bf889fca33b89cb083feb24effc614</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better 2D Snapping</title>
<updated>2015-02-15T08:00:55Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-15T08:00:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2c8aecb3d65cacb7695316257ecd0ec90c91871'/>
<id>urn:sha1:e2c8aecb3d65cacb7695316257ecd0ec90c91871</id>
<content type='text'>
Consolidated duplicate snapping functions into CanvasItemEditor.
Allow non-square grids.
Add grid origin offsets.
Allow seperate toggling of grid display.
Add rotation snapping.
Add offset snapping.
</content>
</entry>
</feed>
